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m_MaterialEditor.TextureScaleOffsetProperty(mainTex) is right.
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com.unity.toonshader/Editor/UTS3GUI.cs

Lines changed: 2 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1423,13 +1423,8 @@ void GUI_BasicThreeColors(Material material)
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m_MaterialEditor.TexturePropertySingleLine(Styles.secondShadeColorText, secondShadeMap, secondShadeColor);
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}
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EditorGUILayout.Space();
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m_MaterialEditor.TextureScaleOffsetProperty(baseColor);
1427-
/*
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_NormalMap_Foldout = FoldoutSubMenu(_NormalMap_Foldout, Styles.normalMapFoldout);
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if (_NormalMap_Foldout)
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{
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}
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*/
1426+
m_MaterialEditor.TextureScaleOffsetProperty(mainTex);
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_ShadowControlMaps_Foldout = FoldoutSubMenu(_ShadowControlMaps_Foldout, Styles.shadowControlMapFoldout);
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if (_ShadowControlMaps_Foldout)
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{

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