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Pull request overview
This PR implements encryption for LCID (Locale ID) values stored in player data using AES-256-GCM encryption. The changes enhance data security by ensuring LCID values are encrypted at rest and support lazy migration of existing plain text values.
Key Changes:
- Added AES-256-GCM encryption service for LCID values with encryption key stored in Secret Manager
- Modified PlayerDataService to encrypt LCIDs on storage and decrypt on retrieval, with automatic lazy migration for existing plain text values
- Added comprehensive unit tests for both encryption service and player data service encryption functionality
Reviewed changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated 1 comment.
Show a summary per file
| File | Description |
|---|---|
| docs/SETUP.md | Added setup instructions for LCID encryption key in Secret Manager |
| Project/Interfaces/IEncryptionService.cs | Defines encryption service interface for encrypt, decrypt, and detection operations |
| Project/Services/AesEncryptionService.cs | Implements AES-256-GCM encryption service with key retrieval from Secret Manager |
| Project/Services/PlayerDataService.cs | Integrates encryption for LCID storage and retrieval with lazy migration support |
| Project/ModuleConfig.cs | Registers encryption service in dependency injection container |
| UnitTests/AesEncryptionServiceTests.cs | Comprehensive tests for encryption service including round-trip, error handling, and edge cases |
| UnitTests/PlayerDataServiceTests.cs | Tests for encrypted LCID storage, retrieval, and lazy migration functionality |
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
JaredZanette-unity3d
approved these changes
Jan 5, 2026
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