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Releases: Velfi/slime-mold

v2.0.0-beta.2

10 Jun 01:02

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Added

  • Added FPS limiting with configurable target
  • Added frame pacing system for smoother performance
  • Added high/low range toggle for decay rate control
  • Added fine control buttons for decay rate and deposition rate
  • Added window title with FPS display
  • Added support for up to 50 million agents

Changed

  • Improved agent repulsion system with workgroup-based approach
  • Optimized GPU buffer management and texture handling
  • Updated default settings for better performance
  • Enhanced UI controls for simulation parameters
  • Improved shader organization and performance

Fixed

  • Fixed agent count handling to prevent buffer overruns
  • Fixed decay rate calculation and display
  • Fixed texture dimension handling for large displays
  • Fixed agent movement and wrapping behavior

v2.0.0-beta.1

09 Jun 13:44

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Added

  • Moved LUTs into src directory
  • Added GitHub release workflow for automated releases
  • Added gradient system with multiple types (radial, linear, etc.)
  • Added LUT preview in color scheme selector
  • Added fine control buttons for all numeric settings
  • Added keyboard shortcut (/) to toggle UI
  • Added FPS display
  • Added randomize settings button

Changed

  • Refactored gradient system to use enum-based type selection
  • Improved UI layout and responsiveness
  • Removed custom presets and simplified preset management
  • Updated default settings and presets
  • Cleaned up code formatting and structure
  • Removed unused font file

Fixed

  • Fixed various UI bugs and edge cases
  • Fixed buffer binding sizing