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- Rename Value to FValue to match Unreal naming conventions. - Rename ValueType to EValueType to match Unreal naming conventions. - Utilize TVariant for core value storage in FValue. - Remove usage of std::string in FValue class. - Migrate GetXValue to templated GetValue function. - Utilize FString instead of std::string for string value in FValue class. - Add assignment operators to FValue class to simplify usage. - Create LexToString for EValueType. Remove deprecated FYarnValueHelpers.
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This change depends on the existing pull request #2