Releases: Zephiles/TTYD-Practice-Codes
v3.0.27
v3.0.26
Fixed an error with the cutscene right before the final Shadow Queen fight with all of the textboxes appearing on screen that would cause the standard heap to become corrupted. A side effect of this fix is that less textboxes will appear at the beginning of the cutscene.
Made a slight edit to the heap error text.
v3.0.25
Added a cheat to remove the D-Pad options display at the bottom-left of the screen. More specifically, this is the display that shows which D-Pad button opens which menu in the pause menu. These buttons can still be used, regardless of whether the display is disabled or not.
Added the Current Entrance to the Warp By Index menu. Also added a blank line between the current options and the new options.
Fixed a small bug with the adjustable value window that would sometimes cause to display no numbers for a single frame before closing.
The Sequence value in the pause menu has been aligned with the other text and values.
v3.0.24
v3.0.23
In the Warps menu, when warping by index, changed the entrances to start at 1 instead of 0.
In the Battles menu, the name of the selected actor is now displayed on the stats page.
In the Memory menu, added confirmation text when repositioning a watch.
Fixed a small bug with the Art Attack Hitboxes.
v3.0.22
Added an option to the Warps menu that allows you to warp by index. The entrance used can also be selected. The entrances for the room that you're currently in can also be viewed.
- Note: If an invalid entrance is used, then Mario will be placed at/near the center of the chosen map.
- Note 2: Some maps have entrances that don't actually work.
With the Art Attack Hitboxes code, each hitbox is now a different color.
The Art Attack timer can now be paused by holding Y. It will resume when Y is released.
Fixed multiple bugs with the Memory menu that would cause the cursor and/or page to be set incorrectly.
In the memory watches, time is now handled as a signed value (meaning that it can be negative).
In the Memory menu, when choosing a watch, the current page is maintained.
Increased the maximum amount of Memory watches from 30 to 60.
The heaps used in the game are now checked every frame for errors, which are displayed on-screen if found.
The backtrace screen can now be displayed before the title sequence begins.