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Releases: Zephiles/TTYD-Practice-Codes

v3.0.37

21 Sep 21:49
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Edit: September 22, 2019: The files in this release were updated to fix a bug with the Inventory menu that would cause the currently-selected option to change if an error message is displayed.

Added a cheat that allows you to fall through most floors/objects.

Adjusted the Warp By Index submenu in the Warps menu to show grayed-out None text when the map and/or entrance are invalid.

The Art Attack timer can now only be paused if the Art Attack Hitboxes display is enabled.

Prevented various button-based cheats from being able to run while changing button combos.

v3.0.36

11 Sep 20:16
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Added a new submenu to the Warps menu that allows you to warp to specific events. In this context, events are effectively a set of predetermined points within the story that can be warped to at will.

  • Notes about warping to an event:
    • Upon warping, all current game states will be cleared. This means that all flags related to the game story will be cleared. This also completely clears everything that is tracked in the pause menu.
    • After everything has been cleared, every upgrade/important item/partner/etc. that you should have gotten up to and including the current event will be given to you automatically.
    • The Sequence value set by this option differs from the Change Sequence cheat, in that this option sets the Sequence to what is about to happen, not what has already happened.

Fixed some minor issues that could happen due to closing a menu via pressing B while an error message is displayed.

v3.0.35

26 Aug 08:45
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When enabling a trick display (Yoshi Skip, Palace Skip, Blimp Ticket Skip), the other displays will be disabled automatically.

Fixed a small graphical bug in the Inventory menu when adding or changing an item by Id.

Added names for the previously-unknown battle actors.

Made many other small changes to save memory.

v3.0.34

02 Aug 07:33
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Fixed a crash that can occur in some cutscenes that expect a follower to be out, but one is currently not out. When this happens, Gus will automatically be spawned as the follower.

Adjusted the positions and/or size of various text in the menu.

v3.0.33

01 Aug 03:51
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Added a display for Blimp Ticket Skip. The up-right timer (labeled URT) is set to reset and start running once you leave the pause menu, and pauses once the held stick angle reaches 25 or higher on JP, and 27 or higher on US/EU. The straight-up timer (labeled SUT) is set to reset and start running once you leave the pause menu, and pauses once the held stick angle is 0.00. Both of these timers can be manually reset by holding Y for two seconds.

Adjusted the Stick Angle display to show two additional numbers after the angle when it is not neutral. These two numbers are what are actually used to calculate the angle. The left number is for the X position, and the right number is for the Y position.

v3.0.32

25 Jul 20:10
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Added a submenu into the Cheats menu that allows you to resolve any fades that are currently active and linger on-screen. Some examples of these are the Mario heads after each chapter, and when the screen pans to black when transitioning to a new screen.

The Reload Room code now resolves all fades automatically, unless currently in a screen transition when being used.

Several messages that can appear in the menu have been repositioned.

v3.0.31

15 Jul 06:02
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Prevented inputs being read in the menu on the frame that it is opened.

Fixed a small issue that could result in a settings file not being found.

Made various changes to save memory.

Fixed various small bugs.

v3.0.30

19 Jun 05:19
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When going into a submenu in the menu, it now keeps track of the current option and page, which are then restored when going back to the previous menu/submenu.

Fixed being able to selected invalid options in the Manage Flags submenu of the Cheats menu.

Fixed the selected option changing when in the process of changing button combos in the Cheats menu.

v3.0.29

18 Jun 18:11
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Added custom banners and icons for each version of the game, drawn by Muz.

  • Note: Existing settings files will not have the updated banner and icon. To update them, you must either create a new settings file, or manually change the banner and icon via a hex editor.

In the Warps menu, the Warp By Index and Select Warp options have swapped places.

The value displayed for showing if you have Jump Storage or not now shows Off or On instead of 0 or 1.

The values of the GSWFs, GFs, and LSWFs in the Manage Flags submenu of the Cheats menu now shows Off or On instead of 0 or 1.

The Defeated Flag in Status submenu of the the Battles menu now shows Off or On instead of 0 or 1. Furthermore, you only need to press A to toggle the value.

The Save and Load Coordinates codes now save and load Mario's and the parnter's directions and angles.

Removed all uses of Return in the menus, as pressing B does the same thing anyway.

Removed the Change Values option in Mario's Stats menu.

Removed the Choose Actor option in the Battles menu.

Moved the D-Pad Options Display toggle to the Displays menu.

Moved the option to change Yoshi's color to the Stats menu.

The Sequence Position in the pause menu is now properly aligned with the other values that it's next to.

Many other small optimizations and fixes were also made.

v3.0.28

23 May 01:25
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Added a cheat to manually change Yoshi colors. You must swap partners for the new color to take effect.

Prevented the following crashes from occurring:

  • Petalburg intro cutscene when the last NPC interacted with was past slot 10. In this case, Mario will not have any animation when greeting the Koopa during the cutscene.
  • Entering the left train car with the food crates when the Sequence is past 338. In this case, the Sequence will be set to 338 upon entering the room.
  • Leaving the factory room in X-Naut Fortress when the conveyor belt has not been activated and the Sequence is past 370. In this case, GW(11) is set to 0 upon loading the room, as this value will not cause a crash.
  • Entering some rooms in the Great Tree with no partner out. In this case, Goombella is forced out.