Skip to content

Releases: Zephiles/TTYD-Practice-Codes

v2.2.3

11 Jul 21:05
Compare
Choose a tag to compare

Adjusted the on-screen text to be smaller.

v2.2.2

23 May 17:15
Compare
Choose a tag to compare

The codes included in this release are as follows:

  1. Some on-screen information can be activated for Palace Skip by holding X+Z for 6 seconds. It can only be activated while you are in that actual room. It is deactivated in the same way. The information that is displayed is as follows:

    • PST: This keeps track of how many frames have passed between using an Item and opening the Pause menu. It also keeps track of how many frames have passed between leaving the Pause menu and pressing the X button. It is started upon unpausing, in which it is first reset to 0 before it begins counting. Holding Y for 2 seconds will manually reset the PST.

    • ItemTimer: This keeps track of how much time is left until the Item disappears. 1000 units = 1 second.

    • PhaEmY: These keeps track of the Y Coordinate of the Phantom Ember used during the Yoshi Teleport.

    • ParY: This keeps track of your Partner's Y Coordinate.

    • MarPos: This keeps track of Mario's X, Y, and Z Coordinates.

  2. Some on-screen information can be displayed for Yoshi Skip by holding X+Z for 6 seconds. It can only be activated while you are in that actual room. It is deactivated in the same way. The information that is displayed is as follows:

    • YST: This keeps track of how many frames have passed between leaving a battle and pressing the A button. It is started upon leaving a battle, in which it is first reset to 0 before it begins counting. Holding Y for 2 seconds will manually reset the YST.

    • StickAngle: This keeps track of the exact angle that the Left Stick is currently being held at.

    • MarPos: This keeps track of Mario's X, Y, and Z Coordinates.

  3. Both Phantom Embers in the Palace Skip room always drop a Sleepy Sheep when defeated.

  4. Pressing L+X while using Goombella outside of battles will result in her being used again, which will make another textbox appear. You can clear the first textbox while keeping the second one up to replicate Text Storage.

  5. Pressing L+R while you have a Goombella textbox up will cause you to get Time Stop.
    (Note: You have to wait a couple seconds to gain control of Mario)

  6. Holding L+A allows you to Levitate in the air for a short amount of time.

  7. Holding L+Y causes Mario to move faster.

  8. Holding L+Y will prevent Mario from entering any battles.

    • Y+Z stores Mario's and your Partner's coordinates and angles
    • L+Start Loads the stored coordinates and angles
  9. L+B Reloads the room that you're currently in.

    • L+D-Pad Right Enables and Resets an on-screen timer
    • L+Z Starts the timer
    • L+D-Pad Up pauses the timer
    • L+D-Pad Left disables the timer
  10. Holding R will do most Action Commands automatically for you. This also works with the Run Meter.
    (Note: This does not work with Special Moves and First Strikes.)

  11. L+Y+X results in a Game Over.
    (Note: Do not use the Game Over code while entering a battle while the curtain is still closed, or the game will crash.)

    • R+D-Pad Up increments your Coin Count by 1
    • Y+D-Pad Up increments your Coin Count by 10
    • Z+D-Pad Up increments your Coin Count by 100
    • R+D-Pad Down decrements your Coin Count by 1
    • Y+D-Pad Down decrements your Coin Count by 10
    • Z+D-Pad Down decrements your Coin Count by 100
    • R+Z sets your Coin Count to 0
    • R+X sets the Sequence Position to your current Coin Count
      (Note: You must be in the Pause Menu to use these codes. The tab with Mario's stats must also be the tab displayed, or the codes will not work.)
  12. A+Y sets the Warp location, depending on your Coin Count. The actual Warp is activated by using the Reload Room code after setting the location. This code will only work while the Pause Menu is open, and while the current tab is Mario's stats.

    • 0 Coins - Rogueport Square
    • 1 Coin - Rogueport Sewers Underground Shop
    • 2 Coins - Petal Meadows Entrance
    • 3 Coins - Hooktail Castle Entrance
    • 4 Coins - Boggly Woods Entrance
    • 5 Coins - The Great Tree Entrance
    • 6 Coins - Glitzville Lobby
    • 7 Coins - Glitzville Grubba's Office
    • 8 Coins - Twilight Town West Side
    • 9 Coins - Creepy Steeple Entrance
    • 10 Coins - Keelhaul Key Shantytown
    • 11 Coins - Pirate's Grotto Entrance
    • 12 Coins - Excess Express Passenger Car Cabins 3-5 Day
    • 13 Coins - Riverside Station Entrance
    • 14 Coins - Poshley Heights Station
    • 15 Coins - Fahr Outpost Pipe Entrance
    • 16 Coins - Moon Entrance
    • 17 Coins - X-Naut Fortress Entrance
    • 18 Coins - X-Naut Fortress Factory
    • 19 Coins - Palace of Shadow Entrance
    • 20 Coins - Palace of Shadow Outside Riddle Tower
    • 21 Coins - Palace of Shadow Room Before Grodus
    • 22 Coins - Shadow Queen Second Battle (Sequence is automatically set)
  13. You can retry Bobbery Early infinitely without having to reset.

  14. You can run away from any battle.

  15. R+Z Gives you all of the Partners. This code will only activate inside the Partner Menu.

  16. R+Y removes the Partner that the cursor is currently on in the Partner Menu. This code will only activate inside the Partner Menu.

  17. R+B+X resets all of the GSWF flags. These are flags that handle many things in the game, such as the Sun and Moon stones, Star Pieces, Shine Sprites, etc. All of the currently documented flags can be found here: https://docs.google.com/spreadsheets/d/1F44WcGXrV1rILFc1Qv1-KEt6ahi5dgNlR3p8QvJL-qE/edit#gid=0

  18. R+Y+X locks Mario's HP to his current Max HP both in and out of battles. This code is toggled On and Off by pressing R+Y+X again. The code is Off by default. This code will not work while the Pause Menu is open.

  19. Y+B opens the Save Prompt at any location. This code will only work while a file is loaded.

  20. The following codes will only work within the Item/Badge Menu. The button order for these codes is important. For example, when scrolling to the next Item/Badge, you just want to hold Y while repeatedly pressing X.

    • Y+X Scrolls to the Next Item/Badge
    • X+Y Scrolls to the Previous Item/Badge
    • A+Y Adds a New Item/Badge (If the cursor is currently over an Item/Badge, then that Item/Badge will be added instead of the default Item/Badge)
    • A+X Removes the Item/Badge that the cursor is currently on
  21. An optional Button Input Display can be activated by holding B+X for 6 seconds. It is deactivated the same way.

  22. An optional display for Jump Storage can be activated by holding A+X for 6 seconds. It is deactivated the same way. Pressing Y consecutively 3 times while the display is active will give you Jump Storage.

  23. Holding Y while using an item will prevent the item from being removed from the menu. This also works in battles.

  24. Optional hitboxes around enemies during Art Attack can be activated by pressing R+A. This will only work while Art Attack is being used. The hitboxes are deactivated the same way.

  25. L+D-Pad Down spawns an Item based on the Coin Count.

  26. The Sequence Position will be displayed within the Pause Menu in Mario's stats.

  27. The Debug Mode will be enabled by default. The build date will also be displayed.

v2.2.1

07 May 14:14
Compare
Choose a tag to compare

These files will display on-screen information for Palace Skip and Yoshi Skip, and will only be displayed in the appropriate rooms for these. They are still currently being worked on.

Palace Skip:

  1. PST: This keeps track of how many frames have passed between using an Item and opening the Pause menu. It also keeps track of how many frames have passed between leaving the Pause menu and pressing the X button.

  2. ItemTimer: This keeps track of how much time is left until the Item disappears. 1000 units = 1 second.

  3. PhaEmY: These keeps track of the Y Coordinate of the Phantom Ember used during the Yoshi Teleport.

  4. ParY: This keeps track of your Partner's Y Coordinate.

  5. MarPos: This keeps track of Mario's X, Y, and Z Coordinates.

It should be noted that the PST can be manually reset by holding Y for a couple seconds.

Yoshi Skip:

  1. YST: This keeps track of how many frames have passed between leaving a battle and pressing the A button.

  2. StickAngle: This keeps track of the exact angle that the Left Stick is currently being held at.

  3. MarPos: This keeps track of Mario's X, Y, and Z Coordinates.

It should be noted that the YST can be manually reset by holding Y for a couple seconds.