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[JetLagged] Fix drawer animation logic #1599

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Original file line number Diff line number Diff line change
Expand Up @@ -158,19 +158,13 @@ fun HomeScreenDrawer(windowSizeClass: WindowSizeClass) {
} else {
0f
}
// checking if the difference between the target and actual is + or -
val targetDifference = (actualTargetX - targetOffsetX)
val canReachTargetWithDecay =
(
targetOffsetX > actualTargetX &&
velocity > 0f &&
targetDifference > 0f
) ||
(
targetOffsetX < actualTargetX &&
velocity < 0 &&
targetDifference < 0f
)
val canReachTargetWithDecay = if (actualTargetX > 0f) {
// We are aiming for the open state, check if the fling is strong enough to overshoot.
velocity > 0f && targetOffsetX > actualTargetX
} else {
// We are aiming for the closed state, check if the fling is strong enough to overshoot.
velocity < 0f && targetOffsetX < actualTargetX
}
if (canReachTargetWithDecay) {
translationX.animateDecay(
initialVelocity = velocity,
Expand Down