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This add-on extends the MineColonies mod. MineColonies, and it's dependencies, are required for Trade Post to function. The team supporting MineColonies has created a great mod that has provided hours of fun, and inspired these small additions.
Trade Post introduces an economic system which allows the selling of excess items for Trade Coins (‡). These coins are used for a variety of purposes, the most significant of which is inter-colony trade via rail. They can also be used to making wishes at a wishing well, unlocking vacations and resorts at which your colonists can improve stats and get happier, and unlocking a recycling center to turn your warehouse full of old parts into useful materials.
They also are an ingredient to unlocking custom building materials used in the Trade Post building style at levels 3 through 5.
- When using the Trade Post style, buildings at level 3+ require new materials that can only be crafted once you have a marketplace, giving you access to a wishing well.
- The Enchanter knows how to make Wishes as well (they can craft these new materials, provided Trade Coins are available).
- Most of the new Trade Post buildings rely on the presence of a Marketplace, or the income it generates.
- The marketplace sells items to visitors in the colony, generating income.
- Trade Coins can be withdrawn from the marketplace. These are used for Wishes.
- With research, the marketplace can offer "Rare Finds" that you can purchase using your economic balance.
- Further research can improve the quality and number of these finds.
- Marketplaces can optionally be set to "auto mint" coins when there is a need within the colony (such as paying for imports, or crafting
- Generates more income by providing a place for citizens to vacation.
- Citizens don't work while they're on vacation, and will require specific items to bring their vacation to a successful conclusion.
- Citizens are more prone to needing a vacation when their "adverse" skill (the one degraded by the rigors of their job) is low.
- Vacations will help repair the adverse skill.
- Train stations allow inter-colony trade. You can list what items you want to import, or choose to provide an export to other colonies.
- Trade Coins are how trades are paid for. The importer indicates what price they are willing to pay, and the exporter chooses to provide at that price (or not).
- Stations also supply Outposts (see below).
- The outpost is a building that can exist outside the normal contiguous border of your colony. The primary function is to allow access to alternate biomes for crops.
- The location of the outpost is determined by using an Outpost Marker to set the location, then throwing it in a Wishing Well with the
- It contains child buildings, including a builder. The initial build can be challenging, as it may be a long walk for the builder. Once level 1 is built, the builder should be employed there.
- The outpost can house three citizens. Logically, this should be the Scout, the Farmer and the Builder that work at the outpost and its contained child buildings.
- Anything anyone in the outpost needs is supplied via rail - so the outpost must be connected to the station by rail and both the Scout and Station Master jobs must be filled.
- The Animal Trainer who works at the pet shop can train pets to do a variety of tasks.
- The specific task of a pet is determined by its Pet Working Location block.
- The Trough tells a pet to herd animals to that location.
- The Mushroom Scavenger Base has pets search for mushrooms in low-light areas nearby.
- The Feeder has pets scavenge nearby foliage for useful items.
- The Dredger has pets scavenge nearby shallow water for useful items.
- Each pet working block and pet has an inventory. The pets will unload their inventory to their working block as it fills up. The animal trainer will take the contents of the pet working block contents to the warehouse periodicially.
- With research the pet shop can allow you to purchase animals for your husbandry workers.
- The recycling center can break down items into their recipe components
- The chance of success depends on the Recycling Engineer's skill.
- With research, the recycling center can strip enchantments from items.
- With a marketplace, "Wishes" become available. There are a variety of these avaialble that do everything from transform materials to feeding or treating your colonists.
- A wishing well is formed by surrounding a 2x2 pool of water with Mixed Stone.
- Wishes are performed by throwing in a Trade Coin into this pool along with a companion item that signifies what Wish is being performed.
- See the JEI for a list of all supported wishes.
- The Stewmelier takes excess crop products and turns them into a delicious stew that helps supplement your food supply.
- The Dairyworker is dedicated to milking cows and use that milk to craft dairy-based products on-demand.
This mod introduces the "Economics" line of research. Explore it to unlock Trade Post custom buildings and their capabilities.
Discord: https://discord.gg/VasMWuuPxt