@@ -13,9 +13,7 @@ The default feature set enables most of the expected features of a game engine,
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| -| -|
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| android-game-activity| Android GameActivity support. Default, choose between this and ` android-native-activity ` .|
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| android_shared_stdcxx| Enable using a shared stdlib for cxx on Android|
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- | animation| Enable animation support, and glTF animation loading|
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| async_executor| Uses ` async-executor ` as a task execution backend.|
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- | bevy_animation| Provides animation functionality|
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| bevy_anti_alias| Provides various anti aliasing solutions|
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| bevy_asset| Provides asset functionality|
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| bevy_audio| Provides audio functionality|
@@ -50,6 +48,7 @@ The default feature set enables most of the expected features of a game engine,
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| custom_cursor| Enable winit custom cursor support|
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| debug| Enable collecting debug information about systems and components to help with diagnostics|
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| default_font| Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase|
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+ | gltf_animation| Enable glTF animation loading|
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| hdr| HDR image format support|
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| ktx2| KTX2 compressed texture support|
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| morph| Enables support for morph target weights in bevy_mesh|
@@ -75,6 +74,7 @@ The default feature set enables most of the expected features of a game engine,
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| asset_processor| Enables the built-in asset processor for processed assets.|
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| async-io| Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.|
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| basis-universal| Basis Universal compressed texture support|
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+ | bevy_animation| Provides animation functionality|
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| bevy_ci_testing| Enable systems that allow for automated testing on CI|
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| bevy_debug_stepping| Enable stepping-based debugging of Bevy systems|
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| bevy_dev_tools| Provides a collection of developer tools|
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