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You must be logged in to vote ❓ Bevy won't render
C-BugAn unexpected or incorrect behavior A-RenderingDrawing game state to the screen S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong -
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You must be logged in to vote ❓ Query Filters cause additional tuple layer with () as the 2nd entry - is this expected?
A-ECSEntities, components, systems, and events -
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You must be logged in to vote 💡 Discussion about Virtualized Geometry (as introduced by UE5's Nanite)
C-FeatureA new feature, making something new possible A-RenderingDrawing game state to the screen -
You must be logged in to vote ❓ How can I construct a
A-ECSQuery
value? (not aQueryState
value)Entities, components, systems, and events -
You must be logged in to vote ❓ How to load asset with dependency without manually writing a complicated loader?
A-ECSEntities, components, systems, and events -
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You must be logged in to vote 💡 Better Gizmo API
C-FeatureA new feature, making something new possible C-UsabilityA targeted quality-of-life change that makes Bevy easier to use A-GizmosVisual editor and debug gizmos -
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You must be logged in to vote ❓ Is it possible to code material shaders using nothing but Rust proper?
A-RenderingDrawing game state to the screen -
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You must be logged in to vote 💡 Upstreaming bevy_eventlistener
C-FeatureA new feature, making something new possible A-UIGraphical user interfaces, styles, layouts, and widgets X-ControversialThere is active debate or serious implications around merging this PR -
You must be logged in to vote 💡 The future of path reflection in bevy
A-ReflectionRuntime information about types