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Split up ComputedUiTargetCamera
#20535
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Merged
alice-i-cecile
merged 16 commits into
bevyengine:main
from
ickshonpe:split-computeduitargetcamera
Aug 15, 2025
Merged
Split up ComputedUiTargetCamera
#20535
alice-i-cecile
merged 16 commits into
bevyengine:main
from
ickshonpe:split-computeduitargetcamera
Aug 15, 2025
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ComputedUiTargetCamera
ComputedUiTargetCamera
alice-i-cecile
approved these changes
Aug 12, 2025
mogambro
approved these changes
Aug 14, 2025
@ickshonpe merge conflict time. |
@alice-i-cecile should be ready now |
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Labels
A-Camera
User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Remove the render target info from
ComputedUiTargetCamera
so it just holds the camera id that is only needed for rendering and picking.Fixes #20534
Solution
ComputedUiTargetCamera
.ComputedUiRenderTargetInfo
and move the render target info (physical size and scale factor) into it.ComputedUiRenderTargetInfo
as needed.Testing
The behaviour of the UI examples should be unchanged.