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148 changes: 89 additions & 59 deletions crates/bevy_ui_widgets/src/radio.rs
Original file line number Diff line number Diff line change
Expand Up @@ -39,12 +39,18 @@ use crate::ValueChange;
#[require(AccessibilityNode(accesskit::Node::new(Role::RadioGroup)))]
pub struct RadioGroup;

/// Headless widget implementation for radio buttons. These should be enclosed within a
/// [`RadioGroup`] widget, which is responsible for the mutual exclusion logic.
/// Headless widget implementation for radio buttons. They can be used independently,
/// but enclosing them in a [`RadioGroup`] widget allows them to behave as a single,
/// mutually exclusive unit.
///
/// According to the WAI-ARIA best practices document, radio buttons should not be focusable,
/// but rather the enclosing group should be focusable.
/// See <https://www.w3.org/WAI/ARIA/apg/patterns/radio>/
///
/// The widget emits a [`ValueChange<bool>`] event with the value `true` whenever it becomes checked,
/// either through a mouse click or when a [`RadioGroup`] checks the widget.
/// If the [`RadioButton`] is focusable, it can also be checked using the `Enter` or `Space` keys,
/// in which case the event will likewise be emitted.
#[derive(Component, Debug)]
#[require(AccessibilityNode(accesskit::Node::new(Role::RadioButton)), Checkable)]
#[derive(Reflect)]
Expand Down Expand Up @@ -132,7 +138,12 @@ fn radio_group_on_key_input(

let (next_id, _) = radio_buttons[next_index];

// Trigger the on_change event for the newly checked radio button
// Trigger the value change event on the radio button
commands.trigger(ValueChange::<bool> {
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This seems like an odd way to use ValueChange:

  • If the value is always the same (true), then we should trigger Activate instead. Activate is meant for widgets whose state never changes.
  • Alternatively, we could trigger ValueChange(false) when the button gets deselected because of mutual exclusion. However, that's more complicated because now you would have to pass around the entity id of the previously checked button (which is not a problem here, but might be further down).
    More generally, if we're going to use ValueChange, it should always reflect the current state of the widget triggering it: a listener that only listens to ValueChange should always know what state the source is in. We can't do this if it only sends ValueChange for some state transitions and not others.

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We can use Activate. But i used ValueChange instead because all other Checkable widgets raise ValueChange event.

And for me it seemed logical to think that RadioButton can only be checked by interacting with it. To uncheck it users need to add other widgets / radio group / logic that can uncheck it.

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So I would prefer ValueChange<bool> because all checkable widgets use that event.

EDIT: P.S. But activate is fine with me too.

source: next_id,
value: true,
});
// Trigger the on_change event for the newly checked radio button on radio group
commands.trigger(ValueChange::<Entity> {
source: ev.focused_entity,
value: next_id,
Expand All @@ -141,82 +152,101 @@ fn radio_group_on_key_input(
}
}

fn radio_group_on_button_click(
mut ev: On<Pointer<Click>>,
// Provides functionality for standalone focusable [`RadioButton`] to react
// on `Space` or `Enter` key press.
fn radio_button_on_key_input(
mut ev: On<FocusedInput<KeyboardInput>>,
q_radio_button: Query<(Has<InteractionDisabled>, Has<Checked>), With<RadioButton>>,
q_group: Query<(), With<RadioGroup>>,
q_radio: Query<(Has<Checked>, Has<InteractionDisabled>), With<RadioButton>>,
q_parents: Query<&ChildOf>,
q_children: Query<&Children>,
mut commands: Commands,
) {
if q_group.contains(ev.entity) {
// Starting with the original target, search upward for a radio button.
let radio_id = if q_radio.contains(ev.original_event_target()) {
ev.original_event_target()
} else {
// Search ancestors for the first radio button
let mut found_radio = None;
for ancestor in q_parents.iter_ancestors(ev.original_event_target()) {
if q_group.contains(ancestor) {
// We reached a radio group before finding a radio button, bail out
return;
}
if q_radio.contains(ancestor) {
found_radio = Some(ancestor);
break;
}
}

match found_radio {
Some(radio) => radio,
None => return, // No radio button found in the ancestor chain
}
};
let Ok((disabled, checked)) = q_radio_button.get(ev.focused_entity) else {
// Not a radio button
return;
};

let event = &ev.event().input;
if event.state == ButtonState::Pressed
&& !event.repeat
&& (event.key_code == KeyCode::Enter || event.key_code == KeyCode::Space)
{
ev.propagate(false);

// Radio button is disabled.
if q_radio.get(radio_id).unwrap().1 {
// Radio button is disabled or already checked
if disabled || checked {
return;
}

// Gather all the enabled radio group descendants for exclusion.
let radio_buttons = q_children
.iter_descendants(ev.entity)
.filter_map(|child_id| match q_radio.get(child_id) {
Ok((checked, false)) => Some((child_id, checked)),
Ok((_, true)) | Err(_) => None,
})
.collect::<Vec<_>>();

if radio_buttons.is_empty() {
return; // No enabled radio buttons in the group
}
trigger_radio_button_and_radio_group_value_change(
ev.focused_entity,
&q_group,
&q_parents,
&mut commands,
);
}
}

// Pick out the radio button that is currently checked.
ev.propagate(false);
let current_radio = radio_buttons
.iter()
.find(|(_, checked)| *checked)
.map(|(id, _)| *id);
fn radio_button_on_click(
mut ev: On<Pointer<Click>>,
q_group: Query<(), With<RadioGroup>>,
q_radio: Query<(Has<InteractionDisabled>, Has<Checked>), With<RadioButton>>,
q_parents: Query<&ChildOf>,
mut commands: Commands,
) {
let Ok((disabled, checked)) = q_radio.get(ev.entity) else {
// Not a radio button
return;
};

if current_radio == Some(radio_id) {
// If they clicked the currently checked radio button, do nothing
return;
}
ev.propagate(false);

// Radio button is disabled or already checked
if disabled || checked {
return;
}

// Trigger the on_change event for the newly checked radio button
trigger_radio_button_and_radio_group_value_change(
ev.entity,
&q_group,
&q_parents,
&mut commands,
);
}

fn trigger_radio_button_and_radio_group_value_change(
radio_button: Entity,
q_group: &Query<(), With<RadioGroup>>,
q_parents: &Query<&ChildOf>,
commands: &mut Commands,
) {
commands.trigger(ValueChange::<bool> {
source: radio_button,
value: true,
});

// Find if radio button is inside radio group
let radio_group = q_parents
.iter_ancestors(radio_button)
.find(|ancestor| q_group.contains(*ancestor));

// If is inside radio group
if let Some(radio_group) = radio_group {
// Trigger event for radio group
commands.trigger(ValueChange::<Entity> {
source: ev.entity,
value: radio_id,
source: radio_group,
value: radio_button,
});
}
}

/// Plugin that adds the observers for the [`RadioGroup`] widget.
/// Plugin that adds the observers for [`RadioButton`] and [`RadioGroup`] widget.
pub struct RadioGroupPlugin;

impl Plugin for RadioGroupPlugin {
fn build(&self, app: &mut App) {
app.add_observer(radio_group_on_key_input)
.add_observer(radio_group_on_button_click);
.add_observer(radio_button_on_click)
.add_observer(radio_button_on_key_input);
}
}