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Fix Visibility Latching Bug#22425

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alice-i-cecile merged 2 commits intobevyengine:mainfrom
aevyrie:fix-vis
Jan 8, 2026
Merged

Fix Visibility Latching Bug#22425
alice-i-cecile merged 2 commits intobevyengine:mainfrom
aevyrie:fix-vis

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@aevyrie aevyrie commented Jan 8, 2026

Objective

Solution

  • Ensure we clear the current state bit when shifting
  • Add regression test

@aevyrie aevyrie added this to the 0.18 milestone Jan 8, 2026
@aevyrie aevyrie added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Jan 8, 2026
@aevyrie aevyrie added P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 8, 2026
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 8, 2026
Merged via the queue into bevyengine:main with commit e1ac08e Jan 8, 2026
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cart pushed a commit that referenced this pull request Jan 9, 2026
# Objective

- Fix when an entity becomes visible, it latches and is impossible to
hide.
- Introduced in #22226 

## Solution

- Ensure we clear the current state bit when shifting
- Add regression test
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Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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4 participants