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PlayCanvas integration and other great new features.

…old kernel. Fixed revolve operation in manifold cross section. Also possibility to output polygon points from cross sections. Draw helper was improved to apply segmentation to certain methods where polylines look bad without it.
…d forced it upon all geometry - this will need to be disabled if not needed to make rendering more performance. This time bitbybit base will value clarity more than performance. It addresses the problem where various shapes, such as faces in OCCT had color only on positive side of the face. Negative side was always transparent. Now it will get unique blue color by default, while positive side will remain red if not changed. This indicates better the orientation of faces. In some cases solids can be generated with negative faces pointing upwards, these solids will be blue and indicate immediately that construction logic needs to be changed. Some additional refactoringas are added to babylonjs, threejs and playcanvas drawing.
…as package inside readme.md file. And included build and unit testing commands to package.json highest level
…e engines. Implemented thin instance based points for much more efficient rendering in all game engines. Extended starter template with more advanced examples that test these more heavy rendering cases. Unit tests fixed, improved and extended
… game engines. Also OCCT edge directions can now be shown when drawing geometry. This helps debug various kinds of situations where directions might be reversed or inconsistent.
…of bitbybit that work with all supported game engines via unified API. Removed backFaceCulling property from material - generic materials use easier to understand doubleSided property name. Fixed some worker issues that existed in threejs due to faceMaterial deletion.
…gaussian splat meshes, improved how lights dispose shadow generators.
@matas-bitbybit-dev matas-bitbybit-dev merged commit 8b6ef06 into master Jan 6, 2026
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