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feat(balance): nerf senior citizen profession with elderly traits #8326
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added bad traits have total -14 points, needs more bonus points.
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Senior Citizen start is akin to Abandoned hospital patient start - they're both supposed to be challenges you take, expecting and knowing they are going to suck in some way, but doing them anyway just to prove how skillful you are as a cata player.
Abandoned scenario starts you off at 8 points gained assuming you start with default survivor profession. The default trait assigned, Frail, earns you an additional 10 points.
That's a scenario that starts you with -18 points with no effort on your part. It does not have any "bonus points" assigned. It is in the mainline vanilla game, unchanged and uncontested.
-14 is less than the -18 of an already existing scenario .
Senior Citizen starts with a walking cane - it was at least implied you're supposed to be mobility-challenged due to advanced age and its rigors on calcified joints.
I added reasonable negative traits that make sense for the profession - bad knees, bad back, out of shape, slow running, far sight. It is now the challenge it was likely always intended to be.
I could've gone with myopic, or no vision impairment entirely - and still would've given the player less points than the abandoned scenario and its one default trait.
I will reiterate once again - a person chooses to be a senior citizen because they are doing a challenge run.
If they wanted a no frills profession with no point impact at all, they'd just pick the default survivor who starts with a cutting tool and a smartphone - actual survival gear.
My changes make the senior citizen have a reason to exist - because currently it is just bloat as a profession.