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enemy attributes
The Enemy Attributes table allows you to control the various attributes of each enemy, including their hit points, color, experience values and various types of immunity.
NOTE: The same enemies exist in several of the Zelda 2 worlds (e.g. West Hyrule, East Hyrule, Palaces). Although these enemies appear to be the same, you should think of them as separate enemies.
For example, Bots in overword areas and palace areas can have different strengths (in the vanilla game, bots in West Hyrule have 3 hit points, and bots in Palaces 1, 2 & 5 have 4 hit points).

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The
Categoryselectory selects which set of enemies are displayed. -
The
Points Tablebutton opens a window which allows you to change the available experience points values. -
The
Commit to ROMbutton writes your changes to the ROM.
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The
HitPointsvalue controls how many Hit Points an enemy has. -
The
Palettevalue controls which palette is used to color the enemy. -
The
StealXPflag controls whether an enemy steals experience points from Link upon contact. -
The
NeedFireflag controls whether an enemy requires the Fire spell to kill. -
The
Pointsvalue controls how many experience points the enemy gives when killed. The available values are controlled by the Points Table. -
The
DropGrpvalue controls which drop group an enemy is in:None,Small, orLarge. -
The
BeamImmflag controls whether an enemy is immune to Link's sword or fire beam. -
The
DmgTypeflag controls... -
The
ThndImmflag controls whether an enemy is immune to the Thunder spell. -
The
Regenflag controls whether an enemy regenerates after being killed. -
The
SwordImmflag controls whether an enemy is immune to Link's sword. -
The
Unknownfields have unknown function. Drop me a line if you know what any of them do.
The Points Table window allows you to change the experience points values.

There are 16 possible experience points values, arranged as types 0 to F.
When you change the Experience value, you change it for every enemy which
uses that type.
You can also change the graphics which are displayed when Link destroys an
enemy. Note that the experience value and the graphics displayed are not
required to be the same (e.g. see type C). There are also a limited set of
small digits sprites available for constructing the experience graphics.
| Sprite ID | Displays |
|---|---|
F5 |
|
A4 |
2 |
60 |
3 |
A2 |
5 |
A6 |
7 |
A0 |
10 |
6C |
15 |
9C |
0 |
9E |
00 |