Releases: chunky-dev/chunky
Releases · chunky-dev/chunky
1.4.1
1.4.0
- Chunky now requires Java 8 update 40, or a later version.
- Added rendering for Minecraft 1.10 blocks:
- Bone Block
- Magma Block
- Red Nether Brick
- Nether Wart Block
- Modernized the Chunky User Interface by rewriting it in JavaFX.
- Most of the UI remains similar to the old version, but some parts
were redesigned:- Controls for multiple cameras have been simplified.
- The Highlight tab has been merged into the Options tab.
- The gradient editor and color pickers were slightly redesigned.
- Added some sky gradient presets.
- Removed the fullscreen option for the preview window.
- Removed old features that were not well supported. The goal is to
make these into separate plugins:- Removed the benchmark tool.
- Removed the experimental OpenCL renderer.
- Holding Control while moving the camera multiplies move distance by 100.
- The render preview scaling option has been moved into a context menu.
Right clicking the render preview window brings up the scaling menu. - Added option to show guide grid in the render preview. The option is
accessed through the right-click context menu. - Pressing Space in the render preview window starts/pauses/resumes rendering.
- Fixed player entities not being saved if they were the only entity type in a
scene. - Fixed bug preventing new players from being added to a scene if no players
were already loaded. - Minor changes to the UI:
- Added an icon to the camera view visualization.
- Removed the chunk loading indicator icon.
- Removed the player Y position indicator.
- Removed fullscreen preview.
- Added new command-line options:
- Added -list-scenes command.
- Added -merge-dump command.
- Made it possible to manually set the Chunky settings directory using a
system property (java -Dchunky.home=DIR).
- Added Omni-Directional Stereo projector (thanks leMaik!)
- Rendering improvements and fixes:
- End rods now emit light.
- Vertical droppers and dispensers are now rendered correctly.
- Improved fog rendering through glass and other transparent materials.
- Fixed issue causing Chorus Plant to not connect to End Stone blocks.
- Experimental Plugin API added.
1.3.8
- Fixed water being rendered on sign blocks below the water height in water
world mode. - The scene/world directory selection dialogs now indicate if a valid
directory is selected. - Added button to scale canvas width/height by a factor of 1.5.
- Replaced the preview window scaling buttons with a drop-down list.
- Added Entities tab in the Render Controls dialog, allowing posing and
skinning of player entities. - Fixed chunk loading error that caused Chunky to hang while loading chunks
if a font texture was missing. - Launcher v1.8.12: the launcher now always tries to launch the embedded
version.
1.3.7
- Launcher v1.8.11: added --console option to show the GUI console even in
headless mode. - Added player entity rendering.
- Added option to disable player loading in the General tab in the
Render Controls window. - Fixed potential crash when rendering fire.
- Fixed potential crash when loading custom resource pack while the default
resource pack could not be found. - Store the current world dimension and re-open the current world in the same
dimension next time Chunky starts.
1.3.6
- Fire textures are now loaded from resource pack.
- New scenes have emitters turned off by default.
- Cloud offset is now fixed relative to world origin.
- Added chunk count column in scene selector table.
- Added output mode selector in the advanced tab, with an option to select
32-bit TIFF output. - Changed the postprocess JSON variable to String.
- Added black sky mode, useful for rendering an emitter-only pass.
- Improved glass pane and iron bars rendering.
- Added rendering for the following Minecraft 1.9 block types:
- End Rod
- Chorus Plant, Flower
- Purpur Block, Pillar, Slab, Stairs
- End Stone Bricks
- Grass Path
- Added buttons to uniformly scale the 3D canvas.
- Replaced the status text embedded in the render preview by an overlay label.
- Added mob head rendering.
- Added sign text rendering.
- Signs are now rendered slightly taller, the same size as they appear in
Minecraft. - Fixed error causing the sun location to reset when rendering in headless mode.
- Added chunk grid at bedrock level in preview rendering mode.
- Fixed the parallel camera sometimes clipping world chunks.
- Fixed an issue with the water world rendering mode causing the water plane to
have an incorrect vertical offset in large scenes.
1.3.5
- Added option to select visible chunks in the 2D map context menu
(selects visible chunks inside the camera view indicator) - Nether portals now emit light
- Re-engineered atmosphere and fog rendering, replaced it with a simpler
but more customizable fog system. Fog density and color can be changed
by the user (in the "Sky & Fog" tab). - Fixed stairs with fog render issue
- Added a notification after changing the Y cutoff setting about reloading
the chunks for the setting to take effect. - Added new tab icons in the Render Controls window. This fixes the issue
with huge tabs when a high-resolution texture pack was used. - Improved huge mushroom rendering: mushroom blocks with some data values
were rendered incorrectly - Fixed a rendering issue for corner stairs causing various configurations
to render incorrectly - Fixed an error causing incorrect lighting of underwater blocks
- Fixed button rendering (render new button orientations correctly)
- The render reset confirmation feature now works as it should when the
target SPP has been reached - Added slider for the target SPP setting
- Added scroll bars to the render preview when the window is too small to
fit the entire image - The render preview window no longer stretches the image to fit the window
- Added "Move camera here" item in the map context menu
- Added "follow camera" option to the Map View tab of the main window
- Added camera field of view indicator in the 2D map
- Added single color textures option, found under the Options tab in
the main window - Added paintings rendering
- The sky light modifier can now be set to zero by typing "0" in the
text field next to the sky light slider