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Releases: chunky-dev/chunky

1.4.1

01 Oct 19:51

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  • Fixed scenes not able to be saved after fresh install, caused
    by the scene directory not yet being created.
  • Added "Face target" button in the Entities tab.
  • Fixed bugs in the command-line interface.
  • Expanded plugin API.

1.4.0

01 Oct 19:51

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  • Chunky now requires Java 8 update 40, or a later version.
  • Added rendering for Minecraft 1.10 blocks:
    • Bone Block
    • Magma Block
    • Red Nether Brick
    • Nether Wart Block
  • Modernized the Chunky User Interface by rewriting it in JavaFX.
  • Most of the UI remains similar to the old version, but some parts
    were redesigned:
    • Controls for multiple cameras have been simplified.
    • The Highlight tab has been merged into the Options tab.
    • The gradient editor and color pickers were slightly redesigned.
    • Added some sky gradient presets.
    • Removed the fullscreen option for the preview window.
  • Removed old features that were not well supported. The goal is to
    make these into separate plugins:
    • Removed the benchmark tool.
    • Removed the experimental OpenCL renderer.
  • Holding Control while moving the camera multiplies move distance by 100.
  • The render preview scaling option has been moved into a context menu.
    Right clicking the render preview window brings up the scaling menu.
  • Added option to show guide grid in the render preview. The option is
    accessed through the right-click context menu.
  • Pressing Space in the render preview window starts/pauses/resumes rendering.
  • Fixed player entities not being saved if they were the only entity type in a
    scene.
  • Fixed bug preventing new players from being added to a scene if no players
    were already loaded.
  • Minor changes to the UI:
    • Added an icon to the camera view visualization.
    • Removed the chunk loading indicator icon.
    • Removed the player Y position indicator.
    • Removed fullscreen preview.
  • Added new command-line options:
    • Added -list-scenes command.
    • Added -merge-dump command.
    • Made it possible to manually set the Chunky settings directory using a
      system property (java -Dchunky.home=DIR).
  • Added Omni-Directional Stereo projector (thanks leMaik!)
  • Rendering improvements and fixes:
    • End rods now emit light.
    • Vertical droppers and dispensers are now rendered correctly.
    • Improved fog rendering through glass and other transparent materials.
    • Fixed issue causing Chorus Plant to not connect to End Stone blocks.
  • Experimental Plugin API added.

1.3.8

01 Oct 19:52

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  • Fixed water being rendered on sign blocks below the water height in water
    world mode.
  • The scene/world directory selection dialogs now indicate if a valid
    directory is selected.
  • Added button to scale canvas width/height by a factor of 1.5.
  • Replaced the preview window scaling buttons with a drop-down list.
  • Added Entities tab in the Render Controls dialog, allowing posing and
    skinning of player entities.
  • Fixed chunk loading error that caused Chunky to hang while loading chunks
    if a font texture was missing.
  • Launcher v1.8.12: the launcher now always tries to launch the embedded
    version.

1.3.7

01 Oct 19:52

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  • Launcher v1.8.11: added --console option to show the GUI console even in
    headless mode.
  • Added player entity rendering.
  • Added option to disable player loading in the General tab in the
    Render Controls window.
  • Fixed potential crash when rendering fire.
  • Fixed potential crash when loading custom resource pack while the default
    resource pack could not be found.
  • Store the current world dimension and re-open the current world in the same
    dimension next time Chunky starts.

1.3.6

01 Oct 19:52

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  • Fire textures are now loaded from resource pack.
  • New scenes have emitters turned off by default.
  • Cloud offset is now fixed relative to world origin.
  • Added chunk count column in scene selector table.
  • Added output mode selector in the advanced tab, with an option to select
    32-bit TIFF output.
  • Changed the postprocess JSON variable to String.
  • Added black sky mode, useful for rendering an emitter-only pass.
  • Improved glass pane and iron bars rendering.
  • Added rendering for the following Minecraft 1.9 block types:
    • End Rod
    • Chorus Plant, Flower
    • Purpur Block, Pillar, Slab, Stairs
    • End Stone Bricks
    • Grass Path
  • Added buttons to uniformly scale the 3D canvas.
  • Replaced the status text embedded in the render preview by an overlay label.
  • Added mob head rendering.
  • Added sign text rendering.
  • Signs are now rendered slightly taller, the same size as they appear in
    Minecraft.
  • Fixed error causing the sun location to reset when rendering in headless mode.
  • Added chunk grid at bedrock level in preview rendering mode.
  • Fixed the parallel camera sometimes clipping world chunks.
  • Fixed an issue with the water world rendering mode causing the water plane to
    have an incorrect vertical offset in large scenes.

1.3.5

01 Oct 19:53

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  • Added option to select visible chunks in the 2D map context menu
    (selects visible chunks inside the camera view indicator)
  • Nether portals now emit light
  • Re-engineered atmosphere and fog rendering, replaced it with a simpler
    but more customizable fog system. Fog density and color can be changed
    by the user (in the "Sky & Fog" tab).
  • Fixed stairs with fog render issue
  • Added a notification after changing the Y cutoff setting about reloading
    the chunks for the setting to take effect.
  • Added new tab icons in the Render Controls window. This fixes the issue
    with huge tabs when a high-resolution texture pack was used.
  • Improved huge mushroom rendering: mushroom blocks with some data values
    were rendered incorrectly
  • Fixed a rendering issue for corner stairs causing various configurations
    to render incorrectly
  • Fixed an error causing incorrect lighting of underwater blocks
  • Fixed button rendering (render new button orientations correctly)
  • The render reset confirmation feature now works as it should when the
    target SPP has been reached
  • Added slider for the target SPP setting
  • Added scroll bars to the render preview when the window is too small to
    fit the entire image
  • The render preview window no longer stretches the image to fit the window
  • Added "Move camera here" item in the map context menu
  • Added "follow camera" option to the Map View tab of the main window
  • Added camera field of view indicator in the 2D map
  • Added single color textures option, found under the Options tab in
    the main window
  • Added paintings rendering
  • The sky light modifier can now be set to zero by typing "0" in the
    text field next to the sky light slider