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@krazyjakee krazyjakee commented May 20, 2025

Adds a Godot client

jdetter and others added 30 commits November 8, 2023 09:42
* Upgraded module to 0.12

* 0.12 upgrade is working

* Fixes

* Fixed some server warnings

* Small fix

* Apply suggestions from code review

* Update Cargo.toml

* Package upgraded to 0.12.0

* Renamed SampleScene => Main

---------

Co-authored-by: John Detter <[email protected]>
Co-authored-by: Tyler Cloutier <[email protected]>
* First pass of moving C# SDK Testsuite here

* Keeping scene name as Main

* Don't use local reference for C# package

* Update client/Assets/Scripts/GameManager.cs

* Several fixes, testsuite passing

* This can be merged post 1.0.0-rc1

Small fix

---------

Co-authored-by: John Detter <[email protected]>
* upgrade to 1.0.0-rc1

* fixed compilation errors

---------

Co-authored-by: Zeke Foppa <[email protected]>
Co-authored-by: Tyler Cloutier <[email protected]>
* Fix scheduled tables

The API has changed upstream and requires user to specify those columns manually.

* Regenerate and fix paths
The attribute no longer exist, we now either infer the name automatically or specify it within the `table(scheduled(at = ...))` attribute instead.
* Circle splitting and recombining;
Client re-coloring

* Renamed Entity.id into Entity.entity_id

* Client refactor; Polish; Bugfixes

* Store username between game runs

* Renamed EntityActor.OnUpdate to OnEntityUpdate

* [WIP] C# server

* [WIP] C# server

* Changed `DateTimeOffset` to `long` in C# module

* Parallax background

* Animate entities when they get consumed

* Fixed respawn button

* Draft into Steve's branch (clockworklabs#12)

* Small changes

* Changes to align with the tutorial.

* Fixed rebase issue

* Merged ConnectionManager and EntityManager into GameManager for tutorial simplicity

* Renaming Actor -> Controller for simplicity's sake, although Actor is a good name

* actor -> entityController

* Merged ArenaController into GameManager for simplicity and cleaned up a few things

* Small cleanup to keep it in line with the tutorial

* Small changes to how overlapping works

* Rebrand to Blackholio

* Rebrand to Blackholio (missed one)

* Added a README.md

* fixed readme

---------

Co-authored-by: Steve Gibson <[email protected]>
Co-authored-by: Tyler Cloutier <[email protected]>
Co-authored-by: Tyler Cloutier <[email protected]>
…testing (clockworklabs#13)

* Test with upstream subscription API + fix respawns + add suicide for testing

* Add comment on not loading Auth Token for testing.

* Remove dangling meta file?

* Switch server-csharp to local build temporarily & fix all issues

* Remove needless comment

* Add comment to csproj

* Remove debug logs
rekhoff and others added 16 commits January 24, 2025 08:03
Merged the player and logged_out_player tables into only a player table, to match the way it is used in the tutorial documentation. Slight changes to how logged_out_player was being referenced was required due to the tables having different architecture.
* Fix C# server build process & get rid of dead link in client manifest.json

* Fix unfinished paste

* Update for new c# codegen

* Update generated code and package jsons

* Revert server-rust dependency override
…lockworklabs#19)

* Fix C# server bug with overlapping circles

Update for Timestamp stuff

* Update for EventContext changes (TODO: update package .jsons once c# SDK PR is merged

* Regenerate

* Fix package .jsons

* Update for new AuthToken logic

* Update for no onUnhandledReducerError + fix package jsons

* Revert server-rust/Cargo.toml change
* Fix version and old property

Changed version from 1.0.0-rc4 to 1.0.0
Replaced ctx.CallerIdentity to ctx.Sender

* Regenerated autogen files with actual version of spacetimedb
Changed package from stage to regular

* Create global.json

Added global.json, to prevent trying to generate code with wrong net sdk version

* Updated manifest with dependency address used in quickstart guide

---------

Co-authored-by: rekhoff <[email protected]>
* Add instructions to README

* Update README.md
@krazyjakee
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I'm happy to move my PR to the main repo but please give me a heads up instead of a heart attack next time 👍

@bfops
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bfops commented Aug 5, 2025

Oh man, sorry @krazyjakee - I didn't realize that pushing the base branch would automatically close this PR 🤔

@krazyjakee
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No worries. The migration to main repo means even more exposure - awesome!

PR migrated: clockworklabs/SpacetimeDB#3128

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9 participants