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Releases: code-with-max/godot-google-play-iapp

Godot 4 Refactor: Billing v8 & Strict Typing Support

22 Feb 19:23
4c25c8c

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The AndroidIAPP plugin is designed for seamless integration with the Godot 4.6.1 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 8.3.0

Billng plugin for Godot 4.5

28 Sep 14:57

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The AndroidIAPP plugin is designed for seamless integration with the Godot 4.5 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 7.1.1. It provides a comprehensive interface that exposes all public functions of the library, ensures accurate handling of error codes, and supports flexible management of various subscription plans, enabling developers to efficiently implement and manage monetization features in their Android games.

inapp plugin for Godot 4.4.1

18 Apr 18:18

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Plug-in version for Godot 4.4.1

v1.3-Godot-4.3

17 Feb 09:51

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Billing libraries update.
Tested.
Implemented in game Elements.

V 1.2 for Godot 4.3

15 Aug 23:01

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Plug-in version for Godot 4.3
Not tested yet, if get problems, please make issue here.

V 1.2 for Godot 4.2

21 Jun 16:35

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Separate release and debug plug-in versions.

func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
		if debug:
			return PackedStringArray(["android_IAPP/AndroidIAPP-debug.aar"])
		else:
			return PackedStringArray(["android_IAPP/AndroidIAPP-release.aar"])

V 1.0 for Godot 4.2

15 Jun 21:54

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Debug version 1.0 for Godot 4.2