Releases: code-with-max/godot-google-play-iapp
Godot 4 Refactor: Billing v8 & Strict Typing Support
The AndroidIAPP plugin is designed for seamless integration with the Godot 4.6.1 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 8.3.0
Billng plugin for Godot 4.5
The AndroidIAPP plugin is designed for seamless integration with the Godot 4.5 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 7.1.1. It provides a comprehensive interface that exposes all public functions of the library, ensures accurate handling of error codes, and supports flexible management of various subscription plans, enabling developers to efficiently implement and manage monetization features in their Android games.
inapp plugin for Godot 4.4.1
Plug-in version for Godot 4.4.1
v1.3-Godot-4.3
Billing libraries update.
Tested.
Implemented in game Elements.
V 1.2 for Godot 4.3
Plug-in version for Godot 4.3
Not tested yet, if get problems, please make issue here.
V 1.2 for Godot 4.2
Separate release and debug plug-in versions.
func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
if debug:
return PackedStringArray(["android_IAPP/AndroidIAPP-debug.aar"])
else:
return PackedStringArray(["android_IAPP/AndroidIAPP-release.aar"])V 1.0 for Godot 4.2
Debug version 1.0 for Godot 4.2