V 1.2 for Godot 4.2
Separate release and debug plug-in versions.
func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
if debug:
return PackedStringArray(["android_IAPP/AndroidIAPP-debug.aar"])
else:
return PackedStringArray(["android_IAPP/AndroidIAPP-release.aar"])