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tau27 merged 232 commits intocorvax-team:masterfrom
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Feb 25, 2026
Merged

Upstream 25.02.26#496
tau27 merged 232 commits intocorvax-team:masterfrom
tau27:master

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@tau27
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@tau27 tau27 commented Feb 25, 2026

Описание PR

АПСТРИМНЫЙ ДЕНЬ

Почему / Баланс

Технические детали

Медиа

Требования

Согласие с условиями

  • Я согласен с условиями LICENSE и CLA.

Критические изменения

Список изменений

CrazyPhantom779 and others added 30 commits January 1, 2026 17:31
…tity<T>` (#41966)

* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
Revert "Exo - Exomas Version (revertable) (#41715)"

This reverts commit a0e7fe8.
Revert "Christmas-ifed Packed Station! (#41665)"

This reverts commit b77a0d6.
* code

* cant be toggled

* can't unwrench

* no rotating it

* comments

* change from PreventToggle to CanToggle

* commentary

* Update Resources/Prototypes/Entities/Structures/Shuttles/thrusters.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* snowball update

* snowball update
Guard against div/0 for HeatContainers
* fix clustersoap eaten sprite

* also assure that every entity with the SolutionContainerVisualsComponent has a AppearanceComponent

* use the new sprite system + fix the fill for cardboard arrows and the mosin

* fix merge issue
* Fix style classes used on monotone labels

* Heading>SubHeading
* intercom resprite

* fix typo

* change copyright
* Add 6 new ironsand tiles

Ironsand plating and ironsand tile are based on the asteroid plating and
asteroid tile tiles. Ironsand concrete tiles are based on the concrete
and gray concrete tiles. Packed ironsand is slightly based on smooth gray
concrete, but mostly original.

* Add ironsand cobble wall

* Finish adding tile objects for ironsand concrete tiles

Includes inhands, even though the other concrete tiles don't even have
'em.

* Add cutter recipes for ironsand concrete

I'm sad that I can't require iron ore for these recipes. Iron ore can't
go in a cutter, though, and changing that seems like it'd be more
complicated than it's worth. Assuming I don't just make the thing accept
any and all ores, which... um.

* Delete temporary .swp file that shouldn't have been in the repo to begin with

* Add ironsand pavement tile

* Add ironsand stone door

* Add ironsandstone walls

* Improve packed ironsand texture

* Add ironsand step

* Add ironsand step corner

* Add three mysterious, runed pillars

* Lighten ironsand wall border

* Replace art for paved ironsand

* Make steps more closely match paved ironsand tiles

* Increase border contrast of ironstone door

* Add fake "astro-" versions of ironsand tiles

* Add second tall pillar sprite

* Add prototype for second tall statue

* Make astro-ironsand researchable and latheable

* Update corner step texture to match straight steps

* Add corner steps that go the other way

* Add door variant to match cobbled ironsand wall

* Fix license for ironsand step sprites

* Darken ironsandstone walls for better contrast

* Update ironstone doors to match walls and be more distinct

* Remove merge conflict detritus

* Fix duplicate component

* Update tile stack prototypes

* Add detail to copyright info

* Improve ironstone wall and door destruction

* Normalize ironsand statue prototypes

* Normalize ironsand tile object prototypes

* Move ironsand plating in with the rest of the plating tiles

* Remove .gitignore additions

I might just make a new PR just for this, though. I'm very tempted.

* Add sound effect to ironsand step destruction

* Add abstract base class to stairs and steps

* Remove redundant destruction trigger behavior from cardboard door

* Add destruction behavior to ironsand statues

* Fix up ironsand step prototypes

* Remove redundant bits from ironsandstone wall prototypes

* Remove ironstone door crush behavior

* Add individual ironstone statue bounding boxes

* Make ironstone statues shootable

* Tweak ironsand statue bounding boxes
* upgrading

* Update MeleeWeaponSystem.Effects.cs

* Easing
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Fix localization missing spam from Admin Overlay (#42244)

playerInfo.StartingJob is already localized

Co-authored-by: Centronias <me@centronias.com>
predict thieving beacon
* init

* subfolder

* note
* it begins

* god help me

* FINALLY
…413)

* jugs closeable, move chemitsry entities into chemsitry directory

* forgor to stage json. I hope i didnt stage robust :anxious:

* Who likes cargo? Not me. Lets remove it.

* Remove seal, make the amount examinable regardless of open or not, update jug icon

* apply iaada's parenting

* fix issues tdw parenting

* Review changes

* Fix sprite rename

* small touchup

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
@tau27 tau27 requested a review from Litogin as a code owner February 25, 2026 13:27
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Благодарим вас за вклад в репозиторий Space Station 14. К сожалению, похоже, что вы отправили свой PR из master-ветки. Мы предлагаем вам следовать нашей документации по использованию git

Вы можете переместить текущую работу из master-ветки в другую ветку, выполнив команду git branch <название_ветки> и сбросив измененив в master-ветке.

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coderabbitai bot commented Feb 25, 2026

Important

Review skipped

Too many files!

This PR contains 296 files, which is 146 over the limit of 150.

📥 Commits

Reviewing files that changed from the base of the PR and between bd10900 and 7bb1549.

⛔ Files ignored due to path filters (4)
  • Resources/Audio/Corvax/Lobby/nodecision.ogg is excluded by !**/*.ogg
  • Resources/Audio/Items/Culinary/juicer_juicing.ogg is excluded by !**/*.ogg
  • Resources/Audio/Items/Culinary/mortar_grinding.ogg is excluded by !**/*.ogg
  • Resources/Audio/Items/Medical/paper_centrifuge.ogg is excluded by !**/*.ogg
📒 Files selected for processing (296)
  • .github/workflows/update-wiki.yml
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  • Content.Client/Medical/DefibrillatorSystem.cs
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  • Content.Client/Weapons/Ranged/GunSpreadOverlay.cs
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  • Content.Client/Weapons/Ranged/Systems/GunSystem.AmmoCounter.cs
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  • Content.Client/Weapons/Ranged/Systems/GunSystem.BasicEntity.cs
  • Content.Client/Weapons/Ranged/Systems/GunSystem.ChamberMagazine.cs
  • Content.Client/Weapons/Ranged/Systems/GunSystem.Magazine.cs
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  • Content.Client/Weapons/Ranged/Systems/GunSystem.Revolver.cs
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  • Content.IntegrationTests/Tests/Atmos/AirtightTest.cs
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  • Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs
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  • Content.Server/Atmos/EntitySystems/AtmosphereSystem.Gases.cs
  • Content.Server/Atmos/EntitySystems/GasAnalyzerSystem.cs
  • Content.Server/Atmos/Reactions/TritiumFireReaction.cs
  • Content.Server/Atmos/Rotting/RottingSystem.cs
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  • Content.Server/Chat/Managers/ChatSanitizationManager.cs
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  • Content.Server/DeviceLinking/Systems/GunSignalControlSystem.cs
  • Content.Server/Dragon/DragonSystem.cs
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  • Content.Server/ImmovableRod/ImmovableRodSystem.cs
  • Content.Server/Implants/ImplantedSystem.cs
  • Content.Server/Kitchen/EntitySystems/SharpSystem.cs
  • Content.Server/Lathe/LatheSystem.cs
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  • Content.Server/Materials/MaterialReclaimerSystem.cs
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  • Content.Server/Medical/HealthAnalyzerSystem.cs
  • Content.Server/Mind/TransferMindOnGibSystem.cs
  • Content.Server/NPC/HTN/Preconditions/GunAmmoPrecondition.cs
  • Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
  • Content.Server/Nutrition/EntitySystems/SmokingSystem.Vape.cs
  • Content.Server/Objectives/Components/StealAreaComponent.cs
  • Content.Server/Pinpointer/StationMapSystem.cs
  • Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
  • Content.Server/Prayer/PrayerSystem.cs
  • Content.Server/Resist/ResistLockerSystem.cs
  • Content.Server/Shuttles/Components/ShuttleComponent.cs
  • Content.Server/Shuttles/Components/ThrusterComponent.cs
  • Content.Server/Shuttles/Systems/ArrivalsSystem.cs
  • Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
  • Content.Server/Shuttles/Systems/ShuttleSystem.cs
  • Content.Server/Shuttles/Systems/ThrusterSystem.cs
  • Content.Server/Singularity/EntitySystems/ContainmentFieldGeneratorSystem.cs
  • Content.Server/Singularity/EntitySystems/EmitterSystem.cs
  • Content.Server/SmartFridge/SmartFridgeSystem.cs
  • Content.Server/SurveillanceCamera/CameraMapVisibilityWireAction.cs
  • Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMapSystem.cs
  • Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
  • Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs
  • Content.Server/Toolshed/Commands/Misc/MsgCommand.cs
  • Content.Server/Turrets/DeployableTurretSystem.cs
  • Content.Server/VoiceTrigger/StorageVoiceControlSystem.cs
  • Content.Server/Weapons/DamageMarkerSystem.cs
  • Content.Server/Weapons/Ranged/Components/AmmoCounterComponent.cs
  • Content.Server/Weapons/Ranged/Components/ChemicalAmmoComponent.cs
  • Content.Server/Weapons/Ranged/Components/RangedDamageSoundComponent.cs
  • Content.Server/Weapons/Ranged/Systems/ChemicalAmmoSystem.cs
  • Content.Server/Weapons/Ranged/Systems/FlyBySoundSystem.cs
  • Content.Server/Weapons/Ranged/Systems/GunSystem.AutoFire.cs
  • Content.Server/Weapons/Ranged/Systems/GunSystem.Ballistic.cs
  • Content.Server/Weapons/Ranged/Systems/GunSystem.Revolver.cs
  • Content.Server/Weapons/Ranged/Systems/GunSystem.Solution.cs
  • Content.Server/Weapons/Ranged/Systems/GunSystem.cs
  • Content.Server/Xenoarchaeology/Equipment/Systems/ArtifactCrusherSystem.cs
  • Content.Shared.Database/LogType.cs
  • Content.Shared/Atmos/Atmospherics.cs
  • Content.Shared/Atmos/EntitySystems/SharedAtmosphereSystem.CVars.cs
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  • Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs
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  • Content.Shared/Body/Events/BeingGibbedEvent.cs
  • Content.Shared/Body/Systems/SharedBloodstreamSystem.cs
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  • Content.Shared/Buckle/Components/ActiveIgniteOnBuckleComponent.cs
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  • Content.Shared/CCVar/CCVars.Admin.cs
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  • Content.Shared/Chemistry/Components/SolutionTransferComponent.cs
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  • Content.Shared/Chemistry/Reaction/ReactionMixerComponent.cs
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  • Content.Shared/Chemistry/SharedTransferAmount.cs
  • Content.Shared/Construction/MachinePartSystem.cs
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  • Content.Shared/Damage/Systems/DamageableSystem.Events.cs
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  • Resources/Locale/en-US/commands/toolshed/acmd-command.ftl
  • Resources/Locale/en-US/commands/toolshed/addaccesslog-command.ftl
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@tau27 tau27 merged commit 3b40bcf into corvax-team:master Feb 25, 2026
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tau27 added a commit that referenced this pull request Feb 25, 2026
@tau27 tau27 mentioned this pull request Feb 25, 2026
tau27 added a commit that referenced this pull request Feb 26, 2026
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