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Depends on dimforge/parry#336
This adds supports for Voxels colliders: a shape specific to colliders defined as a set of voxels. This automatically handles internal edges and supports dynamic addition/removal of voxels. It is a faster alternative, and with a lower memory footprint, than triangle meshes when the scene is only made of voxels.
This feature is still experimental. See what’s missing in the Parry PR description dimforge/parry#336.