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10 changes: 5 additions & 5 deletions examples2d/utils/character.rs
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ pub fn update_character(
fn character_movement_from_inputs(
gfx: &TestbedGraphics,
mut speed: Real,
artificial_gravity: Option<Real>,
artificial_gravity: bool,
) -> Vector<Real> {
let mut desired_movement = Vector::zeros();

Expand All @@ -77,8 +77,8 @@ fn character_movement_from_inputs(

desired_movement *= speed;

if let Some(artificial_gravity) = artificial_gravity {
desired_movement += Vector::y() * artificial_gravity;
if artificial_gravity {
desired_movement -= Vector::y() * speed;
}

desired_movement
Expand All @@ -91,7 +91,7 @@ fn update_pid_controller(
pid: &mut PidController,
speed: Real,
) {
let desired_movement = character_movement_from_inputs(gfx, speed, None);
let desired_movement = character_movement_from_inputs(gfx, speed, false);

let character_body = &mut phx.bodies[character_handle];

Expand Down Expand Up @@ -129,7 +129,7 @@ fn update_kinematic_controller(
controller: &KinematicCharacterController,
speed: Real,
) {
let desired_movement = character_movement_from_inputs(gfx, speed, Some(phx.gravity.y));
let desired_movement = character_movement_from_inputs(gfx, speed, true);

let character_body = &phx.bodies[character_handle];
let character_collider = &phx.colliders[character_body.colliders()[0]];
Expand Down
10 changes: 5 additions & 5 deletions examples3d/utils/character.rs
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ pub fn update_character(
fn character_movement_from_inputs(
gfx: &TestbedGraphics,
mut speed: Real,
artificial_gravity: Option<f32>,
artificial_gravity: bool,
) -> Vector<Real> {
let mut desired_movement = Vector::zeros();

Expand Down Expand Up @@ -88,8 +88,8 @@ fn character_movement_from_inputs(

desired_movement *= speed;

if let Some(artificial_gravity) = artificial_gravity {
desired_movement += Vector::y() * artificial_gravity;
if artificial_gravity {
desired_movement -= Vector::y() * speed;
}

desired_movement
Expand All @@ -102,7 +102,7 @@ fn update_pid_controller(
pid: &mut PidController,
speed: Real,
) {
let desired_movement = character_movement_from_inputs(gfx, speed, None);
let desired_movement = character_movement_from_inputs(gfx, speed, false);
let character_body = &mut phx.bodies[character_handle];

// Adjust the controlled axis depending on the keys pressed by the user.
Expand Down Expand Up @@ -139,7 +139,7 @@ fn update_kinematic_controller(
controller: &KinematicCharacterController,
speed: Real,
) {
let desired_movement = character_movement_from_inputs(gfx, speed, Some(phx.gravity.y));
let desired_movement = character_movement_from_inputs(gfx, speed, true);

let character_body = &phx.bodies[character_handle];
let character_collider = &phx.colliders[character_body.colliders()[0]];
Expand Down