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2 changes: 1 addition & 1 deletion locales/en/translation.json
Original file line number Diff line number Diff line change
Expand Up @@ -1178,7 +1178,7 @@
"traitNote_Leeching venoms siphons applied by allies use allies' power stats, so they are not implemented.": "Leeching venoms siphons applied by allies use allies' power stats, so they are not implemented.",
"traitNote_Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.": "Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.",
"traitNote_Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.": "Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.",
"traitNote_Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.": "Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.",
"traitNote_Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time spent in shroud, if it's never cast).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.": "Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time spent in shroud, if it's never cast).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.",
"traitNote_The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.": "The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.",
"traitNote_The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.": "The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.",
"traitNote_Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.": "Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.",
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15 changes: 10 additions & 5 deletions src/assets/modifierdata/necromancer.yaml
Original file line number Diff line number Diff line change
@@ -1,7 +1,9 @@
- section: Skills
note: >-
Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly
(as a fractional affect both in and out of shroud).
Signet of Spite is automatically applied only to non-shroud damage; for its uptime, enter the percentage
of the *time when not in shroud* that it is active (i.e. 100%, if it's never cast). However, for Signet of
Vampirism uptime, enter the percentage of the *total combat time* that it is active (100 - percent of time
spent in shroud, if it's never cast).


Nightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul
Expand All @@ -21,21 +23,24 @@
Flat DPS: 1
temporaryBuff: true

# kind of inaccurate; shouldn't apply in shroud and shouldn't affect "alternative power"
# doesn't apply in shroud and thus shouldn't affect "alternative power"
# offsetting buff values do this
# users must enter percent-of-time-not-in-shroud rather than percent of combat time
- id: signet-of-spite
text: Signet of Spite
subText: when not in shroud
amountData:
label: '% of non-shroud'
default: 0
defaultInput: 100
default: 100
quantityEntered: 100
modifiers:
attributes:
Power: [180, buff]
Alternative Power: [-180, buff]
gw2id: 10622
temporaryBuff: activeOutOfCombat

# users must enter percent of combat time
- id: signet-of-vampirism
text: Signet of Vampirism
subText: passive
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