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Releases: elalish/manifold

v3.4.0

27 Feb 09:59
bf2a603

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This is a major release with many bug fixes, performance improvements, updates to the TypeScript API, and ManifoldCAD. Notable changes:

  • Added MinkowskiSum and MinkowskiDifference, but note that the current implementation performs many union operations. It may be slow and memory-intensive for complex meshes.
  • MeshIO is removed from our public API. Users should use libraries such as Trimesh for Python and assimp for C++. The MeshIO code is still available as an example for interfacing with assimp.
  • ManifoldCAD can now import and operate on glTF models! It can also display 2D CrossSections and non-manifold imports. The documentation is also vastly improved, for both ManifoldCAD scripts, and the underlying TS API for those wanting to build their own tool.

New Features

  • Add MinkowskiSum and MinkowskiDifference, by @zalo in #666.

API Updates

Algorithm Improvements and Fixes

Build System

ManifoldCAD.org / JS / TS / WASM

Tests and CI

Miscellaneous

New Contributors

v3.3.2

15 Nov 08:38
798d83c

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Just fixing npm and PyPI publishing.

v3.3.1

14 Nov 21:46
a06d450

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Bug Fixes - all for npm

v3.3.0

13 Nov 19:04
3b589b9

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The big theme of this release is a major expansion of our npm module to now expose the script-runner of ManifoldCAD.org to any Node project or website that wants to use it. It even comes in a CLI flavor now that you can use like npx manifold-cad. There have been a number of breaking changes to ManifoldCAD.org scripts, primarily that the classes now need to be explicitly imported and the results explicitly exported. However, now we can import libraries universally, from node installs, from CDNs, and even from local scripts you write on ManifoldCAD.org! A huge thank you to @tonious for making all this happen.

ManifoldCAD / JS / TS / WASM

Bug Fixes

Build/CI Updates

New Contributors

v3.2.1

06 Aug 06:10
3a29e95

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Patch update with a few (important) bug fixes.

Bug Fixes

Misc

v3.2.0

15 Jul 15:25
6754a3c

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Bug Fixes

Performance Improvements

Misc

New Contributors

v3.1.1

01 Jun 07:55
2f4741e

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Bug fix

  • Fix crashing on an empty MeshGL with one runIndex element by @gongpha in #1261

New Contributors

v3.1.0

14 May 19:50
551e1a1

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Thanks @howardt for all the reports and API discussions - the improvements made to unblock Blender's adoption will definitely benefit our whole user community. And thank you to all our contributors, both new and old! There are lots of fixes here, especially around handling properties, faces, and decimation, as well as significant performance improvements. Take a close look at the New Features section, as a few of them might be considered minor breaking changes, or at least behavior to be aware of.

New Features

Bindings

Bug Fixes

Performance Improvements

Build/CI Updates

Tests

Documentation

New Contributors

v3.0.1

27 Dec 20:04
98b8142

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Bindings

  • fix bug JS binding for project() by @elalish in #1071
  • feat: add C binding for Manifold::NumProp() by @NickUfer in #1078
  • fix: change manifold_calculate_normals min_sharp_angle type to double by @NickUfer in #1085

Bug Fixes

Performance Improvements

Build/CI Updates

Tests

Documentation

New Contributors

v3.0.0

18 Nov 05:32
5d127e5

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This is a huge release! We've packed in all the requested breaking changes to put us on a solid path of API stability going forward. We have removed all of our required dependencies (no more Thrust or GLM!) and dramatically simplified our directory structure and CMake. We have upgraded internally to double precision and added MeshGL64 for those who need to access it. And we have simplified and improved the API in many ways and added a few powerful new features. Please check out our new and improved C++ and TypeScript docs pages!

Breaking Changes

New Features

Bindings

Bug Fixes

Performance Improvements

Build/CI Updates

Tests

Documentation

New Contributors

Full Changelog: v2.5.1...v3.0.0