Releases: gAlexander77/racepulse-release
Releases · gAlexander77/racepulse-release
Release list
RacePulse v0.3.4
Full Changelog: v0.3.3...v0.3.4
RacePulse v0.3.3
Full Changelog: v0.3.2...v0.3.3
RacePulse v0.3.2
Full Changelog: v0.3.1...v0.3.2
RacePulse v0.3.1
Full Changelog: v0.3.0...v0.3.1
RacePulse v0.3.0
This release is all about stability and accuracy, especially during long Le Mans Ultimate sessions with multiple widgets running at once. We fixed several causes of mid-session crashes and freezes, and tightened up the math behind fuel, lap times, and the leaderboard.
More stable during long sessions
- No more mid-session crashes on Le Mans Ultimate. Several edge cases that could take the app down during a race have been caught and contained.
- One slow widget can no longer freeze everything. If a widget falls behind for any reason, the rest keep updating instead of getting stuck waiting for it.
- Fewer "stuck" moments during loading screens and session transitions. Bad data coming from the game during these moments used to silently break the telemetry feed; it now passes through cleanly.
- F1 telemetry handles bad packets without crashing. A weird or partial UDP packet now gets logged and skipped instead of taking the whole F1 connection down.
- Cleaner shutdown. A few rare crashes that could happen when closing the app have been fixed.
More accurate data
- Pit window warning fires when your tank hits empty. Previously the warning would disappear at the exact moment you needed it most.
- Negative fuel readings no longer break the display. Fuel sensor glitches won't show nonsense numbers anymore.
- Personal best laps are now correctly marked in the lap list and session export.
- Lap consistency stat is now accurate (the formula was slightly too generous before, especially with only a few laps recorded).
- Leaderboard rows no longer flicker when two cars share the same position.
- Leaderboard gaps are correct in all cases — there was a rare situation where the gap to the car ahead wasn't calculated.
- Track map widgets handle missing track data better. Cars no longer fly off to "infinity" while a track is still loading.
- Le Mans Ultimate: the right car is identified as you. In some sessions, multiple cars could briefly look like the player car. Now only your car is.
Widgets
- Cars sitting exactly on the start/finish line stay visible on the Flat Track Map widget instead of disappearing.
- Fuel widget's low-fuel red color now triggers at the right moment when your remaining-laps count includes a decimal.
- Overlay opacity slider can no longer be accidentally broken by an invalid value (it would make every widget invisible).
Auto-update
- The updater now only installs stable releases. Beta and draft releases are skipped automatically.
- Better error messages when an update can't be downloaded (you'll see what actually went wrong instead of a confusing "checksum mismatch").
Compatibility
Your existing widget layouts and settings will carry over. No reconfiguration needed.
Full changelog: https://racepulse.racing/changelog