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Releases: gAlexander77/racepulse-release

RacePulse v0.3.4

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@github-actions github-actions released this 17 Jul 04:29

Full Changelog: v0.3.3...v0.3.4

RacePulse v0.3.3

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@github-actions github-actions released this 17 Jul 00:27

Full Changelog: v0.3.2...v0.3.3

RacePulse v0.3.2

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@github-actions github-actions released this 03 Jul 03:44

Full Changelog: v0.3.1...v0.3.2

RacePulse v0.3.1

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@github-actions github-actions released this 03 Jun 01:59

Full Changelog: v0.3.0...v0.3.1

RacePulse v0.3.0

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@github-actions github-actions released this 01 May 13:27

This release is all about stability and accuracy, especially during long Le Mans Ultimate sessions with multiple widgets running at once. We fixed several causes of mid-session crashes and freezes, and tightened up the math behind fuel, lap times, and the leaderboard.

More stable during long sessions

  • No more mid-session crashes on Le Mans Ultimate. Several edge cases that could take the app down during a race have been caught and contained.
  • One slow widget can no longer freeze everything. If a widget falls behind for any reason, the rest keep updating instead of getting stuck waiting for it.
  • Fewer "stuck" moments during loading screens and session transitions. Bad data coming from the game during these moments used to silently break the telemetry feed; it now passes through cleanly.
  • F1 telemetry handles bad packets without crashing. A weird or partial UDP packet now gets logged and skipped instead of taking the whole F1 connection down.
  • Cleaner shutdown. A few rare crashes that could happen when closing the app have been fixed.

More accurate data

  • Pit window warning fires when your tank hits empty. Previously the warning would disappear at the exact moment you needed it most.
  • Negative fuel readings no longer break the display. Fuel sensor glitches won't show nonsense numbers anymore.
  • Personal best laps are now correctly marked in the lap list and session export.
  • Lap consistency stat is now accurate (the formula was slightly too generous before, especially with only a few laps recorded).
  • Leaderboard rows no longer flicker when two cars share the same position.
  • Leaderboard gaps are correct in all cases — there was a rare situation where the gap to the car ahead wasn't calculated.
  • Track map widgets handle missing track data better. Cars no longer fly off to "infinity" while a track is still loading.
  • Le Mans Ultimate: the right car is identified as you. In some sessions, multiple cars could briefly look like the player car. Now only your car is.

Widgets

  • Cars sitting exactly on the start/finish line stay visible on the Flat Track Map widget instead of disappearing.
  • Fuel widget's low-fuel red color now triggers at the right moment when your remaining-laps count includes a decimal.
  • Overlay opacity slider can no longer be accidentally broken by an invalid value (it would make every widget invisible).

Auto-update

  • The updater now only installs stable releases. Beta and draft releases are skipped automatically.
  • Better error messages when an update can't be downloaded (you'll see what actually went wrong instead of a confusing "checksum mismatch").

Compatibility

Your existing widget layouts and settings will carry over. No reconfiguration needed.


Full changelog: https://racepulse.racing/changelog

RacePulse v0.2.9-alpha

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@github-actions github-actions released this 09 Apr 03:35

RacePulse v0.2.8-alpha

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@github-actions github-actions released this 04 Apr 01:49

RacePulse v0.2.7-alpha

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@github-actions github-actions released this 27 Mar 11:23

RacePulse v0.2.6-alpha

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@github-actions github-actions released this 22 Mar 08:52

RacePulse v0.2.5-alpha

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@github-actions github-actions released this 19 Mar 12:55