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Potential fix for https://github.com/github-samples/turn-based-game-mcp/security/code-scanning/1

To fix the prototype pollution risk, we must ensure that move.row and move.col are strictly numbers and not special property names like "__proto__", "constructor", or "prototype". The best way to do this is to add explicit type and value checks in the validateMove method to ensure that both row and col are numbers (not strings or other types), are integers, and are within the valid range (0, 1, 2). This prevents any string keys from being used to index into the board array, thus eliminating the risk of prototype pollution. The changes should be made in the validateMove method in shared/src/games/tic-tac-toe.ts.


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chrisreddington and others added 2 commits July 30, 2025 11:11
…gnment

Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
@chrisreddington chrisreddington marked this pull request as ready for review July 30, 2025 10:16
Copilot AI review requested due to automatic review settings July 30, 2025 10:16
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Pull Request Overview

This PR addresses a prototype pollution security vulnerability by strengthening input validation in the TicTacToe game's move validation logic. The fix ensures that move coordinates are strictly numeric integers within bounds, preventing malicious string keys from being used to manipulate object prototypes.

  • Enhanced the validateMove method to include type checking for row and col parameters
  • Added explicit checks for numeric types and integer values before bounds validation
  • Replaces simple bounds checking with comprehensive input sanitization
Comments suppressed due to low confidence (1)

shared/src/games/tic-tac-toe.ts:1

  • The fix correctly addresses prototype pollution by validating that row and col are numbers and integers. However, consider also checking for NaN values using Number.isNaN(row) || Number.isNaN(col) since NaN is of type 'number' but would fail integer checks and could cause unexpected behavior.
import { Game, Player, PlayerId, GameResult } from '../types/game';

@chrisreddington chrisreddington merged commit 21cfbd1 into main Jul 30, 2025
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@chrisreddington chrisreddington deleted the alert-autofix-1 branch July 30, 2025 10:18
chrisreddington added a commit that referenced this pull request Aug 8, 2025
Tech Debt: Consolidate hardcoded constants and eliminate duplicate difficulty styling
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2 participants