Add support for cloud save in Game Center #84
+386
−1
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This PR adds GameKit's save game API to the Game Center module.
I followed how the API is documented in the module's README, but to be honest it doesn't help much, people still need to read the code to properly use it (just like the rest of the module's API). I'd like to rework the whole documentation for Game Center, maybe even for all modules. But to keep this PR focused, I haven't gone into it here.
Note: I only tested in a real project using Godot 4.4.1. It builds for Godot 3.X but I haven't really tested it in a real project.