Add CLIP_SPACE_FAR built-in description to spatial shaders#10129
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Chaosus merged 1 commit intogodotengine:masterfrom Oct 25, 2024
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Add CLIP_SPACE_FAR built-in description to spatial shaders#10129Chaosus merged 1 commit intogodotengine:masterfrom
CLIP_SPACE_FAR built-in description to spatial shaders#10129Chaosus merged 1 commit intogodotengine:masterfrom
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CLIP_SPACE_FAR buil-in description to spatial shadersCLIP_SPACE_FAR built-in description to spatial shaders
tetrapod00
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Oct 22, 2024
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clayjohn
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Oct 23, 2024
| | | (this is ``true`` in the Compatibility renderer, | | ||
| | | ``false`` in Forward+ and Forward Mobile). | | ||
| +----------------------------------------+--------------------------------------------------------+ | ||
| | in float **CLIP_SPACE_FAR** | Clip space far ``z`` value. | |
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Yeah, seems like this should be fixed - godotengine/godot#98448
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To reflect changes from godotengine/godot#95057