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Add CLIP_SPACE_FAR built-in description to spatial shaders#10129

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Chaosus merged 1 commit intogodotengine:masterfrom
Chaosus:shader_clip_space_far
Oct 25, 2024
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Add CLIP_SPACE_FAR built-in description to spatial shaders#10129
Chaosus merged 1 commit intogodotengine:masterfrom
Chaosus:shader_clip_space_far

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@Chaosus Chaosus commented Oct 22, 2024

To reflect changes from godotengine/godot#95057

@Chaosus Chaosus added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:shaders labels Oct 22, 2024
@Chaosus Chaosus force-pushed the shader_clip_space_far branch from f244c91 to bf22dfe Compare October 22, 2024 16:06
@Chaosus Chaosus changed the title Add CLIP_SPACE_FAR buil-in description to spatial shaders Add CLIP_SPACE_FAR built-in description to spatial shaders Oct 22, 2024
@Chaosus Chaosus force-pushed the shader_clip_space_far branch from bf22dfe to ec7c459 Compare October 22, 2024 17:52
| | (this is ``true`` in the Compatibility renderer, |
| | ``false`` in Forward+ and Forward Mobile). |
+----------------------------------------+--------------------------------------------------------+
| in float **CLIP_SPACE_FAR** | Clip space far ``z`` value. |
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This isn't a global built in?

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Seems not:
godot windows editor x86_64_hJdSNfayZw

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Yeah, seems like this should be fixed - godotengine/godot#98448

@Chaosus Chaosus force-pushed the shader_clip_space_far branch from ec7c459 to 1f3f367 Compare October 25, 2024 11:03
@Chaosus Chaosus force-pushed the shader_clip_space_far branch from 1f3f367 to f93332b Compare October 25, 2024 11:04
@Chaosus Chaosus merged commit bb40500 into godotengine:master Oct 25, 2024
@Chaosus Chaosus deleted the shader_clip_space_far branch October 25, 2024 11:09
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