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13 changes: 5 additions & 8 deletions community/asset_library/using_assetlib.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,19 +21,16 @@ AssetLib - at the moment, it's empty, as we are not logged in.
Searching
~~~~~~~~~

In the center is the **search bar + settings** section, and the **assets** section
below it - this lets you filter out certain kinds of assets based on a host
of criteria. These include the asset **category** (such as 2D tools, scripts
and demos), **engine version** they are intended for, **sorting order** (by
update date, by name, etc.) and **support level**.
In the left sidebar is the **search bar + settings** section, and the **assets** section
takes up the main content area on the right. Below the search bar, you can filter assets
by **category** (such as 2D tools, scripts and demos), **engine version**, **license**,
**sorting order** (by update date, by name, etc.) and **support level**.

While most other filter settings should be fairly self-explanatory, it's worth
going over what "support level" means in the Asset Library.
Currently there are three support levels, and each asset can belong to only one.

**Official** assets are created and maintained by the official Godot Engine
developers. Currently, these include the official engine demos, which showcase
how various areas of the engine work.
**Featured** assets are hand-picked resources recognized for their value to the community.

**Community** assets are submitted and maintained by the members of the
Godot community.
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