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11 changes: 1 addition & 10 deletions tutorials/migrating/upgrading_to_godot_4.rst
Original file line number Diff line number Diff line change
Expand Up @@ -28,18 +28,9 @@ Godot 4.0, and :ref:`doc_list_of_features` for a list of all features in Godot.
Disadvantages of upgrading
~~~~~~~~~~~~~~~~~~~~~~~~~~

If you don't *need* any features present in Godot 4.0, you may want to stay on
If you don't *need* any features present in Godot 4.x, you may want to stay on
Godot 3.x for the following reasons:

- `Godot 3.x is tried and true, while Godot 4 remains in its early stages. <https://godotengine.org/article/release-management-4-0-and-beyond>`__

- Godot 4.0 is expected to contain workflow and performance issues that Godot
3.x doesn't have. These issues will be ironed out over time in future
Godot 4.x releases.

- Godot 4 has fewer third-party tutorials available compared to Godot 3.x.
If you're new to game engines, you may have a better experience using Godot 3.x
as a result.
- Godot 4's baseline hardware requirements (such as memory usage) are slightly
higher, both for the editor and exported projects. This was required for the
implementation of some core optimizations.
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