-
-
Notifications
You must be signed in to change notification settings - Fork 200
4.4 release page #1010
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.4 release page #1010
Conversation
collections/_release_4_4/entry-highlights-interactive-in-game-editing.md
Show resolved
Hide resolved
collections/_release_4_4/entry-general-core-temporary-file-and-directory-utilities.md
Outdated
Show resolved
Hide resolved
collections/_release_4_4/entry-highlights-jolt-physics-module.md
Outdated
Show resolved
Hide resolved
collections/_release_4_4/entry-systems-rendering-AgX-tone-mapping.md
Outdated
Show resolved
Hide resolved
collections/_release_4_4/entry-scripting-gdscript-export-tool-button-annotation.md
Show resolved
Hide resolved
This comment was marked as outdated.
This comment was marked as outdated.
57242d6 to
e773c7c
Compare
collections/_release_4_4/entry-highlights-jolt-physics-module.md
Outdated
Show resolved
Hide resolved
This comment was marked as resolved.
This comment was marked as resolved.
ad1b64b to
f49b1a3
Compare
259911d to
d588d6d
Compare
collections/_release_4_4/entry-highlights-jolt-physics-module.md
Outdated
Show resolved
Hide resolved
c4ad2eb to
5c57d22
Compare
collections/_release_4_4/entry-systems-animation-animation-markers.md
Outdated
Show resolved
Hide resolved
765b7c5 to
35fcd51
Compare
| title: <span class="code-highlight basetype">AndroidFilePicker</span> support | ||
| blockquote: New functionality | ||
| text: | | ||
| The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor. | |
| You can now use Android’s native file picker in your games and apps, allowing users to select files in a way they’re already familiar with. This helps create a more seamless and native-feeling experience on Android. |
This is not implemented for Android Editor yet!
| rank: 3 | ||
| importance: 3 | ||
| anchor: themed-icons | ||
| title: Themed icons |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Let's just remove this card. Now, I don't think it worth showing in release page, sorry for trouble 🙏.
| title: <span class="code-highlight basetype">JavaClassWrapper</span> fixed | ||
| blockquote: Time for a fresh brew | ||
| text: | | ||
| You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. | |
| You can now map Java classes to Godot objects as an interface. Combined with the bundled AndroidRuntime plugin, this provides easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. |
| text: | | ||
| This is a quality of life improvement for anyone using big monitors or multi-monitor setups. | ||
|
|
||
| The Godot editor now keeps track of its window state: whether it is in fullscreen or windowed mode, the screen it is on, as well as size and position. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| The Godot editor now keeps track of its window state: whether it is in fullscreen or windowed mode, the screen it is on, as well as size and position. | |
| The Godot editor now keeps track of its window state: whether it is in fullscreen or windowed mode, the screen it is on, as well as its size and position. |
| text: | | ||
| Before Godot 4.4, accessing a device's camera was only supported on macOS and iOS devices. | ||
|
|
||
| Now Linux support finally has been merged as well. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| Now Linux support finally has been merged as well. | |
| Now Linux support has finally been merged as well. |
| text: | | ||
| We overhauled how game controllers work on macOS and iOS, to unify the code across those two platforms some more. Plenty of bugs were fixed along the way. | ||
|
|
||
| You will notice improvements in the reliabilty of controller discovery and manipulating the rumble motors. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
| You will notice improvements in the reliabilty of controller discovery and manipulating the rumble motors. | |
| You will notice improvements in the reliability of controller discovery and manipulating the rumble motors. |
Note
Here's the link to my local build.
The 4.4 release page so far.
Todo
collections/_article/godot-4-4.mdpages/releases/4.4.htmlpages/releases/4.4.htmlpages/releases/4.4.html