Large Scale Multiprocess EGL Offline Rendering #139
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Hi, I am training some reinforcement agents with ~30 parallel simulations which include rendering an image of the scene. I'm using EGL for headless rendering. Here's the pseudo code for the render function which returns the rgb frame.
There are 30 such vis_obj objects with each one on a different core(I'm using ray for distributing the data collection) |
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Careful monitoring of RAM usage and re-instantiating contexts less frequently seemingly solves the problem. |
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Careful monitoring of RAM usage and re-instantiating contexts less frequently seemingly solves the problem.