Multiple humanoid in Unity #2010
Unanswered
TianhongZhou
asked this question in
Asking for Help
Replies: 1 comment
-
Yes, you can, just like in regular MuJoCo. It's as simple as copy-pasting the humanoid in the hierarchy window. Alternatively you can import a scene with multiple humanoids already. Similarly to regular MuJoCo you might have to take a bit of additional consideration to make sure you are affecting the correct DoFs when setting/reading state. Can you tell a bit more about your use case? |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi, I currently use the plugin for Unity, and successfully import a mujoco humanoid. I also have a script (#1168 (comment) from the help in this issue) to assign the qpos and qvel to this humanoid. I am wondering is there any way to have multiple humanoids in the same scene at the same time with different motions?
Beta Was this translation helpful? Give feedback.
All reactions