any plans to Direct solver for LCP like Roblox #265
MyelinsheathXD
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We have plans to implement implicit complementarity at some point, but MuJoCo's current contact model is complementarity-free, for good reason. LCP's are non-convex and hard to solve. MuJoCo's Newton solver is by far the fastest and most accurate solver in any full featured simulator. To get a sense of how good it is, load any model and switch between Newton and PGS (what Roblox are using, though quite efficiently) while looking at the built-in profiler, and see how much better the Newton solver is. |
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any plans to Direct solver for LCP like Roblox physics do,
Roblox team did a great job regarding to solve LCP in real time using direct method,
I think this feature gives great accuracy to robotics simulation
https://youtu.be/P-WP1yMOkc4
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