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My bad didn't notice that. I played around with your model a bit, and hardening the contact and adding noslip seems to solve it.

<mujoco>
  <option timestep="0.002" noslip_iterations="2" noslip_tolerance="0"/>
  <asset>
    <mesh file="funnel_piece_0.stl" scale="0.01 0.01 0.01"/>
    <mesh file="funnel_piece_120.stl" scale="0.01 0.01 0.01"/>
    <mesh file="funnel_piece_240.stl" scale="0.01 0.01 0.01"/>
    <mesh file="ball.stl" scale="0.01 0.01 0.01"/>
  </asset>
  <worldbody>
    <light name="top" pos=".1 0 1"/>
    <body name="ball">
      <geom type="mesh" mesh="ball" name="ball" rgba="0 1 0 1" friction="0.75 0.00375 0.000075" solref="0.004 1"/>
      <freejoint name="object"/>
    </b…

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@yuvaltassa
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Answer selected by kerrickstaley
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