Implementing a weldjoint in MuJoCO (from OpenSim to MuJoCo) #902
-
I have an OpenSim model that I am converting to a MuJoCo model. In OpenSim a WeldJoint restricts any relative motion and maintains a fixed relationship between the bodies it connects. The bodies connected with a WeldJoint are permanently attached and cannot move relative to each other. What type of joint and constraints could I use in MuJoCo to create a "WeldJoint" equivalent. I looked at MuJoCo documentation on the available joint types but none of the joint types works. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
https://mujoco.readthedocs.io/en/latest/XMLreference.html#equality-weld |
Beta Was this translation helpful? Give feedback.
https://mujoco.readthedocs.io/en/latest/XMLreference.html#equality-weld