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- Created comprehensive test specifications for the new tabbed UI optimization, covering unit, integration, user interface, accessibility, performance, and cross-platform testing. - Established a detailed task breakdown for the UI optimization project, outlining phases, tasks, priorities, and acceptance criteria. - Updated app version in Info.plist to 1.5.2. - Implemented settings export and import functionality in ClickSettings and ClickItViewModel. - Added export and import buttons in AdvancedTechnicalSettings view for user settings management. - Introduced a DateFormatter extension for generating file-safe timestamps.
- Implemented `TabbedMainView` to manage tab navigation. - Created individual views for each tab: `QuickStartTab`, `PresetsTab`, `SettingsTab`, `StatisticsTab`, and `AdvancedTab`. - Added `TabButton` component for tab selection with hover and selection feedback. - Introduced `VisualFeedbackSettings` for visual and audio feedback configurations. - Developed `AdvancedTab` for displaying app and system information. - Integrated `StatisticsTab` to show performance metrics and session statistics. - Added `SettingsTab` for configuring application preferences and hotkey settings. - Implemented `PresetsTab` for managing saved presets and configurations. - Enhanced `ContentView` to support the new tabbed UI with a feature flag.
Summary of ChangesHello @jsonify, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a significant UI refresh for the application, transitioning from a single-scroll layout to a modern, tabbed interface. The primary goal is to enhance user experience by improving space utilization, reducing cognitive load, and making features more discoverable. This involves a complete architectural overhaul of the main view, breaking down monolithic components into focused, reusable SwiftUI views, and laying the groundwork for improved performance and accessibility. Highlights
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Code Review
This is a substantial pull request that introduces a major UI refresh, transitioning from a single scrolling view to a more organized tabbed interface. The changes are well-documented through the addition of comprehensive specification and task files. Key functional changes include the implementation of settings import/export, a new default hotkey, and a feature flag for migrating to the new UI. My review focuses on potential regressions, maintainability of the new components, and user experience improvements for the new features.
| static let allEmergencyStopKeys: [HotkeyConfiguration] = [ | ||
| .shiftF1Key // Shift + F1 - Single emergency stop key | ||
| .escapeKey, // ESC key - Most intuitive emergency stop | ||
| .deleteKey, // DELETE key - Common emergency stop | ||
| .f1Key, // F1 key - Function key emergency stop | ||
| .spaceKey, // Space key - Easy to reach emergency stop | ||
| .cmdPeriod, // Cmd + Period - Standard macOS interrupt | ||
| .shiftCmd1Key // Shift + Cmd + 1 - Primary emergency stop key | ||
| ] |
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This change makes six different keys/key combinations act as an emergency stop simultaneously, including common keys like Space and Delete. This significantly increases the risk of accidentally terminating the automation, which could be very disruptive for the user. Is it intended for all these keys to be active at once? A more conventional approach would be to allow the user to select a single emergency hotkey from this list. If they are all meant to be active, this design choice should be carefully reconsidered due to the high potential for accidental activation.
| ### Quality Metrics | ||
| - **Window Height**: Reduce from fixed 800px to dynamic 400-600px range | ||
| - **Time to Essential Features**: < 2 seconds to access any core functionality | ||
| - **Component Count**: Reduce main view components from 6+ cards to 3-4 focused areas |
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The quality metric for Component Count states 'Reduce main view components from 6+ cards to 3-4 focused areas'. This appears to describe the refactoring of the old UI. For the new tabbed interface, it would be more valuable to define metrics related to the new components, such as the number of components per tab or the complexity of each tab's view, to better align with the new architecture.
| [... rest of existing content remains unchanged ...] | ||
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| ## Development Guidelines | ||
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| ### Code Organization | ||
| - Follow the established modular structure | ||
| - Keep UI logic separate from business logic | ||
| - Use the existing constants system in `AppConstants.swift` | ||
| - Import required frameworks at the top of relevant files | ||
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| ### Performance Considerations | ||
| - Target sub-10ms click timing accuracy | ||
| - Maintain minimal CPU/memory footprint (<50MB RAM, <5% CPU at idle) | ||
| - Optimize for both Intel and Apple Silicon architectures | ||
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| ### macOS Integration | ||
| - Utilize native macOS APIs for all core functionality | ||
| - Handle required permissions gracefully | ||
| - Support background operation without app focus | ||
| - Implement proper window targeting for minimized applications | ||
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| ## Key Implementation Notes | ||
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| **Window Targeting**: Use process ID rather than window focus to enable clicking on minimized/hidden windows | ||
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| **Timing System**: Implement dynamic timer with CPS randomization: `random(baseCPS - variation, baseCPS + variation)` | ||
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| **Visual Feedback**: Create transparent overlay windows that persist during operation | ||
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| **Preset System**: Store configurations in UserDefaults with custom naming support | ||
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| ## Known Issues & Solutions | ||
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| ### Application Crashes and Debugging (July 2025) | ||
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| During development of Issue #8 (Visual Feedback System), several critical stability issues were discovered and resolved: | ||
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| #### 🔐 **Code Signing Issues** | ||
| **Problem**: App crashes after running `./scripts/sign-app.sh` | ||
| - **Root Cause**: Expired Apple Development certificate (expired June 2021) | ||
| - **Secondary Issue**: Original signing script ran `swift build` which overwrote universal release binary with debug binary | ||
| - **Solution**: | ||
| - Updated to use valid certificate: `Apple Development: [DEVELOPER_NAME] ([TEAM_ID])` (certificate must be valid) | ||
| - Fixed signing script to preserve universal binary (removed `swift build` command) | ||
| - Check certificate validity: `security find-certificate -c "CERT_NAME" -p | openssl x509 -text -noout | grep "Not After"` | ||
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| #### ⚡ **Permission System Crashes** | ||
| **Problem**: App crashes when Accessibility permission is toggled ON in System Settings | ||
| - **Root Cause**: Concurrency issues in permission monitoring system | ||
| - **Specific Issues**: | ||
| - `PermissionManager.updatePermissionStatus()` used `DispatchQueue.main.async` despite being on `@MainActor` | ||
| - `PermissionStatusChecker` timers used `Task { @MainActor in ... }` creating race conditions | ||
| - **Solution**: | ||
| - Removed redundant `DispatchQueue.main.async` in `updatePermissionStatus()` | ||
| - Changed Timer callbacks to use `DispatchQueue.main.async` instead of `Task { @MainActor }` | ||
| - Fixed in: `PermissionManager.swift` lines 32-40, `PermissionStatusChecker.swift` lines 30-34 | ||
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| #### 📡 **Permission Detection Not Working** | ||
| **Problem**: App doesn't detect when permissions are granted/revoked | ||
| - **Root Cause**: Permission monitoring not started automatically | ||
| - **Solution**: Added `permissionManager.startPermissionMonitoring()` in ContentView.onAppear | ||
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| #### 🧪 **Debugging Methodology** | ||
| **Approach**: Component isolation testing | ||
| 1. Created minimal ContentView with only basic permission status | ||
| 2. Added components incrementally: ClickPointSelector → ConfigurationPanel → Development Tools | ||
| 3. Tested each addition for crash behavior when toggling permissions | ||
| 4. **Result**: All UI components were safe; crashes were from underlying permission system issues | ||
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| ### Build & Deployment Pipeline | ||
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| **Correct SPM Workflow**: | ||
| ```bash | ||
| # 1. Build universal release app bundle | ||
| ./build_app_unified.sh release | ||
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| # 2. Sign with valid certificate (preserves binary) | ||
| CODE_SIGN_IDENTITY="Apple Development: Your Name (TEAM_ID)" ./scripts/sign-app.sh | ||
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| # 3. Launch for testing | ||
| open dist/ClickIt.app | ||
| ``` | ||
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| **Certificate Setup**: | ||
| ```bash | ||
| # List available certificates | ||
| security find-identity -v -p codesigning | ||
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| # Set certificate for session | ||
| export CODE_SIGN_IDENTITY="Apple Development: Your Name (TEAM_ID)" | ||
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| # Or add to shell profile for persistence | ||
| echo 'export CODE_SIGN_IDENTITY="Apple Development: Your Name (TEAM_ID)"' >> ~/.zshrc | ||
| ``` | ||
| **Critical**: Always verify certificate validity before signing. Use `scripts/skip-signing.sh` if only self-signed certificate is needed. | ||
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| ### Permission System Requirements | ||
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| **Essential for Stability**: | ||
| 1. **Start monitoring**: Call `permissionManager.startPermissionMonitoring()` in app initialization | ||
| 2. **Avoid concurrency conflicts**: Use proper `@MainActor` isolation without redundant dispatch | ||
| 3. **Test permission changes**: Always test toggling permissions ON/OFF during development | ||
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| ## Version Management System | ||
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| ClickIt uses an automated version management system that synchronizes version numbers between the UI, GitHub releases, and build processes. | ||
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| ### Version Architecture | ||
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| **Single Source of Truth**: GitHub Release tags (e.g., `v1.4.15`) | ||
| - **GitHub Release**: Latest published version | ||
| - **Info.plist**: `CFBundleShortVersionString` (synced automatically) | ||
| - **UI Display**: Reads from `Bundle.main.infoDictionary` at runtime | ||
| - **Build Scripts**: Extract version from Info.plist (no hardcoding) | ||
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| ### Version Management Scripts | ||
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| **Sync version with GitHub releases**: | ||
| ```bash | ||
| ./scripts/sync-version-from-github.sh | ||
| ``` | ||
| Automatically updates Info.plist to match the latest GitHub release version. | ||
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| **Validate version synchronization**: | ||
| ```bash | ||
| ./scripts/validate-github-version-sync.sh | ||
| ``` | ||
| Checks if local version matches GitHub release. Used in build validation. | ||
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| **Update to new version**: | ||
| ```bash | ||
| ./scripts/update-version.sh 1.5.0 # Creates GitHub release automatically | ||
| ./scripts/update-version.sh 1.5.0 false # Update without GitHub release | ||
| ``` | ||
| Complete version update workflow including Info.plist update, git commit, tag creation, and optional GitHub release trigger. | ||
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| ### Fastlane Integration | ||
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| **Sync with GitHub**: | ||
| ```bash | ||
| fastlane sync_version_with_github | ||
| ``` | ||
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| **Release new version**: | ||
| ```bash | ||
| fastlane release_with_github version:1.5.0 | ||
| ``` | ||
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| **Validate synchronization**: | ||
| ```bash | ||
| fastlane validate_github_sync | ||
| ``` | ||
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| ### Git Hooks (Optional) | ||
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| **Install version validation hooks**: | ||
| ```bash | ||
| ./scripts/install-git-hooks.sh | ||
| ``` | ||
| Adds pre-commit hook that validates version synchronization before commits. | ||
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| ### Build Integration | ||
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| Build scripts automatically: | ||
| - Extract version from Info.plist | ||
| - Validate sync with GitHub releases | ||
| - Display version warnings if mismatched | ||
| - Build with correct version in app bundle | ||
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| ### Troubleshooting Version Issues | ||
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| **UI shows wrong version**: | ||
| ```bash | ||
| # Sync Info.plist with GitHub release | ||
| ./scripts/sync-version-from-github.sh | ||
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| # Rebuild app bundle | ||
| ./build_app_unified.sh release | ||
| ``` | ||
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| **Version mismatch detected**: | ||
| ```bash | ||
| # Check current status | ||
| ./scripts/validate-github-version-sync.sh | ||
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| # Fix automatically | ||
| ./scripts/sync-version-from-github.sh | ||
| ``` | ||
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| **Release new version**: | ||
| ```bash | ||
| # Complete workflow (recommended) | ||
| ./scripts/update-version.sh 1.5.0 | ||
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| # Or use Fastlane | ||
| fastlane release_with_github version:1.5.0 | ||
| ``` | ||
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| ### CI/CD Integration | ||
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| The GitHub Actions release workflow (`.github/workflows/release.yml`) automatically: | ||
| - Validates version synchronization | ||
| - Auto-fixes version mismatches | ||
| - Verifies built app version matches tag | ||
| - Creates releases with proper version metadata | ||
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| ## Documentation References | ||
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| - Full product requirements: `docs/clickit_autoclicker_prd.md` | ||
| - Implementation plan: `docs/issue1_implementation_plan.md` | ||
| - Task tracking: `docs/autoclicker_tasks.md` | ||
| - GitHub issues: `docs/github_issues_list.md` | ||
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| ## Fastlane Setup | ||
| To use Fastlane automation, first install it: | ||
| ```bash | ||
| # Install via Homebrew (recommended) | ||
| brew install fastlane | ||
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| # Or install via gem | ||
| gem install fastlane | ||
| ``` | ||
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| Then you can use any of the configured lanes: | ||
| - `fastlane dev` - Quick development workflow (build debug + run) | ||
| - `fastlane release` - Full release workflow (clean + build + verify + info) | ||
| - `fastlane build_debug` - Build debug version | ||
| - `fastlane build_release` - Build release version | ||
| - `fastlane clean` - Clean build artifacts | ||
| - `fastlane verify_signing` - Check code signing status | ||
| - `fastlane info` - Display app bundle information | ||
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| The Fastlane setup integrates with existing build scripts and adds automation conveniences. | ||
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| For detailed usage instructions, workflows, and troubleshooting, see: **[docs/fastlane-guide.md](docs/fastlane-guide.md)** | ||
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| ## Quick Reference: SPM Development Workflow | ||
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| ### Daily Development | ||
| ```bash | ||
| # 1. Open project in Xcode | ||
| open Package.swift | ||
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| # 2. Develop in Xcode with full IDE support | ||
| # - Use ⌘+B to build | ||
| # - Use ⌘+R to run (for quick testing) | ||
| # - Use breakpoints and debugging tools | ||
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| # 3. Create app bundle for full testing | ||
| ./build_app_unified.sh debug # or 'release' | ||
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| # 4. Test the app bundle | ||
| open dist/ClickIt.app | ||
| ``` | ||
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| ### Release Workflow | ||
| ```bash | ||
| # 1. Final testing | ||
| ./build_app_unified.sh release | ||
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| # 2. Code signing (optional) | ||
| ./scripts/sign-app.sh | ||
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| # 3. Distribution | ||
| # App bundle ready at: dist/ClickIt.app | ||
| ``` | ||
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| ### Key Differences from Traditional Xcode Projects | ||
| - **No `.xcodeproj` file**: Use `Package.swift` as the entry point | ||
| - **Direct SPM integration**: Dependencies managed via Package.swift, not Xcode project settings | ||
| - **Universal builds**: Build script handles multi-architecture builds automatically | ||
| - **App bundle creation**: Use build scripts for proper app bundles with frameworks and Info.plist | ||
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| ## Agent OS Documentation | ||
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| ### Product Context | ||
| - **Mission & Vision:** @.agent-os/product/mission.md | ||
| - **Technical Architecture:** @.agent-os/product/tech-stack.md | ||
| - **Development Roadmap:** @.agent-os/product/roadmap.md | ||
| - **Decision History:** @.agent-os/product/decisions.md | ||
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| ### Development Standards | ||
| - **Code Style:** @~/.agent-os/standards/code-style.md | ||
| - **Best Practices:** @~/.agent-os/standards/best-practices.md | ||
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| ### Project Management | ||
| - **Active Specs:** @.agent-os/specs/ | ||
| - **Spec Planning:** Use `@~/.agent-os/instructions/create-spec.md` | ||
| - **Tasks Execution:** Use `@~/.agent-os/instructions/execute-tasks.md` | ||
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| ## Workflow Instructions | ||
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| When asked to work on this codebase: | ||
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| 1. **First**, check @.agent-os/product/roadmap.md for current priorities | ||
| 2. **Then**, follow the appropriate instruction file: | ||
| - For new features: @.agent-os/instructions/create-spec.md | ||
| - For tasks execution: @.agent-os/instructions/execute-tasks.md | ||
| 3. **Always**, adhere to the standards in the files listed above | ||
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| ## Important Notes | ||
| ### Workflow Reminders | ||
| - Always check most recent agent os spec task lists for next feature to work on | ||
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| - Product-specific files in `.agent-os/product/` override any global standards | ||
| - User's specific instructions override (or amend) instructions found in `.agent-os/specs/...` | ||
| - Always adhere to established patterns, code style, and best practices documented above. |
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This change removes a significant amount of documentation related to the build system, development workflow, and project architecture. While some of it might be outdated, it contained useful context for developers. Was the removal of this entire section intentional? If this information has been moved elsewhere, it would be helpful to add a link to its new location.
| .foregroundColor(.secondary) | ||
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| Text("ESC to start or stop") | ||
| Text("Shift+Cmd+1 to start or stop") |
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| Image(systemName: "keyboard") | ||
| .foregroundColor(.blue) | ||
| Text("ESC Key") | ||
| Text("Shift+Cmd+1") |
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| @Published var intervalHours = 0 | ||
| @Published var intervalMinutes = 0 | ||
| @Published var intervalSeconds = 1 | ||
| @Published var intervalSeconds = 10 |
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| HStack(spacing: 12) { | ||
| Button(action: { | ||
| viewModel.importSettings() | ||
| }) { | ||
| HStack(spacing: 6) { | ||
| Image(systemName: "square.and.arrow.down") | ||
| Text("Import Settings") | ||
| } | ||
| .frame(maxWidth: .infinity) | ||
| } | ||
| .buttonStyle(.bordered) | ||
| .controlSize(.regular) | ||
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| Spacer() | ||
| .frame(maxWidth: .infinity) | ||
| } |
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The new 'Import Settings' button is in a separate HStack from the 'Export Settings' and 'Reset' buttons. This creates an unbalanced layout. For better visual organization and user experience, consider grouping these related actions more cohesively. For example, 'Import' and 'Export' could be side-by-side in one HStack.
| .padding(16) | ||
| } | ||
| .frame(width: 400, height: 800) | ||
| .frame(width: 400) |
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The fixed height of 800px has been removed from the modernUIView (the old UI). This will cause it to adopt a dynamic height based on its content. Since this view was designed as a ScrollView within a fixed frame, removing the height constraint might lead to unexpected layout behavior or break the intended scrolling experience. This change might negatively affect the fallback UI if the feature flag for the new UI is disabled.
| Text("⇧⌘1") | ||
| .font(.system(.title3, design: .monospaced)) | ||
| .fontWeight(.black) | ||
| .foregroundColor(.white) | ||
| .padding(.horizontal, 10) | ||
| .padding(.vertical, 6) | ||
| .background(Color.red) | ||
| .cornerRadius(6) |
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The hotkey ⇧⌘1 is hardcoded in this view. To improve maintainability and ensure the UI always reflects the active hotkey, this value should be retrieved dynamically from the HotkeyManager. For example, you could use hotkeyManager.currentHotkey.description.
| Text("⇧⌘1") | |
| .font(.system(.title3, design: .monospaced)) | |
| .fontWeight(.black) | |
| .foregroundColor(.white) | |
| .padding(.horizontal, 10) | |
| .padding(.vertical, 6) | |
| .background(Color.red) | |
| .cornerRadius(6) | |
| Text(hotkeyManager.currentHotkey.description) | |
| .font(.system(.title3, design: .monospaced)) | |
| .fontWeight(.black) | |
| .foregroundColor(.white) | |
| .padding(.horizontal, 10) | |
| .padding(.vertical, 6) | |
| .background(Color.red) | |
| .cornerRadius(6) |
| .onChange(of: selectedTab) { _, _ in | ||
| // Update height when tab changes | ||
| DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { | ||
| updateContentHeight(contentGeometry.size.height) | ||
| } | ||
| } |
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Using DispatchQueue.main.asyncAfter to update the view's height suggests a potential layout timing issue. This approach can be fragile and might not work reliably under all conditions. A more robust, SwiftUI-native solution should be considered. For example, you could use a PreferenceKey to communicate the content's height up the view hierarchy, which allows for a more predictable and stable way to handle dynamic view sizing.
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