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Releases: kagenocookie/REE-Content-Editor

v0.6.8

04 Mar 19:24

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Additions

  • Added multi character animation support to Mesh Viewer
  • Added toggle for color space of imported PNG/TGA images to prevent conversion issues
  • Added support for opening files directly from the OS File Explorer (if Content Editor is registered to open the file type or via CLI)
  • Added notice message when closing files
  • Added support for .cmat path in new rcol shape format
  • Added button to reset MDF texture path reset to a null file
  • Added FBX export scale setting for meshes
  • Added warning when importing mesh with too many deforming bones
  • RE9: Added WIP item, weapon, costume entities
  • Expanded bookmarks for RE9 and RE4 (thanks to Raq)

Changes

  • Mesh lod factor values now stay unchanged after re-importing a mesh
  • Ignore root motion setting within Mesh Viewer now persists across launches
  • Slightly improved mesh collection additional mesh input UI
  • Improved handling of sub PAK file output
  • MDF2 materials can be reordered
  • Prevented caching of opened original file after adding to bundle from PAK Browser

Fixes

  • Fixed missing bones in exported animations when mesh collections are active
  • Fixed writing of some mdf2 file parameters
  • Fixed case sensitivity issue with loading streaming meshes from loose files
  • Fixed support for MH Wilds .gui files
  • Fixed an issue when converting .tex from older to >= MHWs formats
  • Fixed some issues with non-square texture conversion

Full Changelog: v0.6.7...v0.6.8

v0.6.7

28 Feb 20:10

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  • Fully resolved all mesh read/display for RE9
  • Added support for additional .gui file struct
  • Fix issue with opening linked scene that was already opened before
  • Fixed error when opening mesh info for skeleton-only mesh files

Full Changelog: v0.6.6...v0.6.7

v0.6.6

27 Feb 19:29

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Improvements

  • Added mesh collections to mesh viewer for displaying multi part meshes
  • Added support for skeleton override files to mesh viewer
  • Added RE9 support for most file formats
  • Added game prefix to all recent file types
  • Improved unknown file handling in PAK Browser
  • Added MDF2 file search
  • Changed home page to always open on startup by @SilverEzredes in #51
  • Changed home page to auto-close when subwindows are opened by @SilverEzredes in #51
  • Added tips to home page by @SilverEzredes in #51

Fixes

  • Fixed an issue with pasting rcol groups
  • Fixed issue with "Find files" for some resource path pickers
  • Fixed save issue with motion data retargeting between games

Full Changelog: v0.6.5...v0.6.6

v0.6.5

21 Feb 20:35

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Additions

  • Added new home page by @SilverEzredes in #50
  • Added main app icon (by @SilverEzredes)
  • Added auto sorting of .wel file event lists
  • Added buttons to clear recent file lists
  • Added support for sub pak patches for newer games
  • Added "revert" context menu button for most objects
  • Added jump to page top button by @SilverEzredes in #49
  • Added animator hotkeys by @SilverEzredes in #49

Improvements

  • Reworked scene tree display and improved filtering features (.scn / .pfb)
  • Swapped to more portable DirectXTex library for texture conversion
  • Simplified component list display
  • Improved GameObjectRef field value loading and copy/duplicate handling
  • More icons & UI/UX polish by @SilverEzredes in #49

Fixes

  • Fixed reused action instance issue when copying bhvt/motfsm2 nodes
  • Resolved most (all?) Pragmata MPLY meshes scaling
  • Fixed unpacking of some 4.2 PAK files (.mov, .spck)
  • Fixed wrong ordering and group hash calculation for EFX files with non-ascii group names
  • Fixed updating of composite mesh 3D view when editing their transforms from UI
  • Fixed error when opening U8/S8 enum fields with no il2cpp cache
  • Fixed mottree read support for MHRise
  • Fixed Windows-specific issue with OS clipboard when certain editors are open
  • Fixed issue with viewing motlist animations with duplicated names
  • Fixed issue with loading some MH Wilds streaming meshes
  • Fixed an issue where the user could get stuck on page N when using search mode by @SilverEzredes in #49
  • Fixed an issue where switching pages wouldn't reset the scrollbar position by @SilverEzredes in #49

Full Changelog: v0.6.4...v0.6.5

v0.6.4

07 Feb 13:49

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Additions

  • Implemented MDF Bookmarks by @SilverEzredes in #46
  • Added file upgrade window (supported for a few file formats)
  • Added MDF2 texture list batch export
  • Added game name prefix to recent files list
  • Added copy/paste support to via.Transform component
  • Added copy/paste support for full rcol request sets
  • Added class overview in RSZ Data Finder
  • RE4: Added enemy spawn preview
  • MH Stories 3: Added basic support for demo

Improvements

  • Added euler angle display for quaternions
  • Message Editor UI polish & MHST3 Bookmarks by @SilverEzredes in #47
  • Added more failsafes when writing .rcol files
  • Resolved unknown motlist fields

Fixes

  • Fixed issue with some color picker values drifting when changed
  • Fixed issue with adding new items to RSZ resource lists
  • Fixed an Adobe-induced bug with the .sdftex file icon by @SilverEzredes in #47
  • Fixed issue with duplicating GameObjects in scene root
  • Fixed error when removing EFX attributes
  • Fixed missing undo for newly added EFX attributes
  • Fixed issue with .tex files being written empty
  • Fixed weight field being reset with mot file copy for > RE3 format versions
  • Fixed buggy rotations when rotating scaled transforms through 3D gizmo
  • Fixed flipped UV Y coordinate on exported meshes
  • Fixed support for a specific rotation compression type for MHWilds, MHST3 motlists

Full Changelog: v0.6.3...v0.6.4

v0.6.3

27 Jan 06:55

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Additions

  • Added option to maintain existing channels when pasting motion data
  • Added option to disable GPU acceleration for .tex compression
  • Added copy/paste for EFX entries list
  • Integrate EMV Material JSON import by @SilverEzredes in #45
  • Added missing language fonts (CN, KR, Arabic)
  • RE4: Added item and weapon related enum labels
  • MHWilds: Added support for path-only motlist mot entries

Fixes

  • Fixed float value patch handling in RSZ files
  • Fixed error when pasting components
  • Fixed case sensitivity issue with bundle file paths when creating from existing mod
  • Fixed issue when pasting or patching RSZ objects containing floats
  • Fixed missing data issue when copying/pasting embedded userdata
  • Fixed issue with displaying wrong last animation frame
  • Fixed display of S8 and U8 enums
  • Fixed issue with writing wrong box shape bounds for .mcol files
  • Added additional safeguard for mot file format versioning on save

Full Changelog: v0.6.2...v0.6.3

v0.6.2

19 Jan 19:57

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Additions

  • Added option for manual value input to RSZ enum fields
  • Added enum injector output for entities' expected custom enums
  • Added support for mesh LODs, shadow meshes and occlusion
  • Added automatic handling of mdf2 parameters based on selected .mmtr file
  • Added filter field to most RSZ instance arrays
  • Added option to replace mot bones list
  • Added bundle file indicators to PAK Browser by @SilverEzredes in #41
  • Added file tree based view to bundle file list by @SilverEzredes in #41
  • Finished basic .jmap file support
  • DD2: Added support for main armor style entities

Changes

  • Redesign MDF Editor by @SilverEzredes in #42
  • Enforced correct order of scanned PAK files (mainly for non-NTFS file systems)
  • Changed .uvs editor to support loading tex files from bundle
  • Forced field capitalization when "Simplify field names" is enabled
  • Improved Z-To-Y-Up axis conversion mesh import setting

Fixes

  • Fixed issue with .mdf2 files not saving correctly
  • Fixed issue with wrong resource list for scn files containing embedded RSZ (re7, dmc5, re2)
  • Fixed ImGui ID error for objects with multiple via.Prefab fields
  • Fixed GameObjectRef target list handling inside BHVT files
  • Fixed handling of a specific scale mot compression type

Full Changelog: v0.6.1...v0.6.2

v0.6.1

10 Jan 09:07

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Additions

  • Added close window hotkey (default ctrl+w)
  • Added fbx import/export support for .mcol files
  • Added csv and json import/export for .msg files
  • Added copy/paste to uvar variables
  • Added copy/paste to GameObjects
  • Added JSON copy/paste for EFX files
  • Added delete to GameObject components context menu
  • Added undo support for newly added components
  • Added .wel file support
  • Added standard file save controls to mesh viewer and enabled import in more cases
  • Added button to create blank new scene
  • Added image, version and homepage to bundle metadata
  • Added delete bundle file support by @SilverEzredes in #39

Changes

Fixes

  • Fixed possible issue when saving .bhvt/.motfsm2 files after removing nodes
  • Fixed inconsistency in "Save to bundle" behavior across different editors
  • Improved hermite data handling for motlist/clip/tml files
  • Fixed wrong reading of some clip key types for >=MH Wilds clips
  • Fixed issue with wrong 3D gizmo position handling for child transforms
  • Fixed issue with wrong child culling after moving a parent GameObject
  • Fixed inconsistent thumbnail background color
  • Fixed an issue with inconsistent spacing in some context menus by @SilverEzredes in #40

Full Changelog: v0.6.0...v0.6.1

v0.6.0

03 Jan 20:07

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Additions

  • Added basic navmesh generation (wiki info)
  • Additional file type icons by @SilverEzredes in #38
  • Added animation playback speed setting by @SilverEzredes in #37
  • Added Kunitsu-Gami mesh support
  • Added mesh import setting for root rotation axis Z to Y-Up conversion
  • Added folder context menu item to load all subfolder scenes
  • Added copy-paste-duplicate to bhvt/motfsm node actions container object

Changes

  • UI polish for Animation Menu by @SilverEzredes in #37
  • Moved main configs from exe dir to %appdata%/REE-Content-Editor
  • Increased recent files limit to 100 and added filtering support
  • Removed preload for unused scene textures

Fixes

  • Fixed icon vertical alignment by @SilverEzredes in #38
  • Fixed an issue in Theme Editor, where not opening the 'nodes' tab before saving would result in an error by @SilverEzredes in #38
  • Fixed some crashes relating to saving to bundle
  • Improved fbx import root bone animation handling
  • Fixed issue when exporting meshes with secondary weight flag on root bone
  • Fixed possible issue when exporting meshes with no animation selected
  • Fixed context menu for some RSZ array types
  • Fixed undo/redo and possible display issues with the GameObjectRef UI

Full Changelog: v0.5.2...v0.6.0

v0.5.2

27 Dec 19:20

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  • Internal clip file rework and full implementation of missing .tml/.tmlfsm2 file specifics
  • Vastly improved a lot of EFX field names and resolved most MH Wilds object structures (big thanks to @NSACloud NSACloud/RE-Engine-Lib@b28345d)
  • Added additional Include or Exclude matching rules to PAK Browser
  • Made project functional on linux
  • Added .motcam, .mcamlist, .mcambank file support
  • Added missing mot file flag field (MH Wilds)
  • Improved UI handling for standalone .mot files
  • Fixed reused instance issue when pasting the same object multiple times
  • Fixed write for missing mot compression method

Full Changelog: v0.5.1...v0.5.2