Additions
- Added multi character animation support to Mesh Viewer
- Added toggle for color space of imported PNG/TGA images to prevent conversion issues
- Added support for opening files directly from the OS File Explorer (if Content Editor is registered to open the file type or via CLI)
- Added notice message when closing files
- Added support for .cmat path in new rcol shape format
- Added button to reset MDF texture path reset to a null file
- Added FBX export scale setting for meshes
- Added warning when importing mesh with too many deforming bones
- RE9: Added WIP item, weapon, costume entities
- Expanded bookmarks for RE9 and RE4 (thanks to Raq)
Changes
- Mesh lod factor values now stay unchanged after re-importing a mesh
- Ignore root motion setting within Mesh Viewer now persists across launches
- Slightly improved mesh collection additional mesh input UI
- Improved handling of sub PAK file output
- MDF2 materials can be reordered
- Prevented caching of opened original file after adding to bundle from PAK Browser
Fixes
- Fixed missing bones in exported animations when mesh collections are active
- Fixed writing of some mdf2 file parameters
- Fixed case sensitivity issue with loading streaming meshes from loose files
- Fixed support for MH Wilds .gui files
- Fixed an issue when converting .tex from older to >= MHWs formats
- Fixed some issues with non-square texture conversion
Full Changelog: v0.6.7...v0.6.8