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v0.6.8

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@kagenocookie kagenocookie released this 04 Mar 19:24
· 32 commits to master since this release

Additions

  • Added multi character animation support to Mesh Viewer
  • Added toggle for color space of imported PNG/TGA images to prevent conversion issues
  • Added support for opening files directly from the OS File Explorer (if Content Editor is registered to open the file type or via CLI)
  • Added notice message when closing files
  • Added support for .cmat path in new rcol shape format
  • Added button to reset MDF texture path reset to a null file
  • Added FBX export scale setting for meshes
  • Added warning when importing mesh with too many deforming bones
  • RE9: Added WIP item, weapon, costume entities
  • Expanded bookmarks for RE9 and RE4 (thanks to Raq)

Changes

  • Mesh lod factor values now stay unchanged after re-importing a mesh
  • Ignore root motion setting within Mesh Viewer now persists across launches
  • Slightly improved mesh collection additional mesh input UI
  • Improved handling of sub PAK file output
  • MDF2 materials can be reordered
  • Prevented caching of opened original file after adding to bundle from PAK Browser

Fixes

  • Fixed missing bones in exported animations when mesh collections are active
  • Fixed writing of some mdf2 file parameters
  • Fixed case sensitivity issue with loading streaming meshes from loose files
  • Fixed support for MH Wilds .gui files
  • Fixed an issue when converting .tex from older to >= MHWs formats
  • Fixed some issues with non-square texture conversion

Full Changelog: v0.6.7...v0.6.8