Releases: lightning-js/renderer
Releases · lightning-js/renderer
v3.0.0-beta22
v2.22.0
v3.0.0-beta21
What's Changed
- fix: throw an error for unexpected texture data by @wouterlucas in #713
- Autosize node based on children by @wouterlucas in #681
- fix textureCoord update on w/h change by @jfboeve in #719
- fix double calculating alpha for imageBitmap by @chiefcll in #721
- alias w/h to maxWidth/maxHeight - backwards compat for text nodes wit… by @chiefcll in #711
- feat: add full cleanup flag for textures by @chiefcll in #717
- only processSome if there are updates, add PQ check by @chiefcll in #722
- Test/texture contain resize by @chiefcll in #720
- cache key value for shader nodes by @chiefcll in #725
- Fix TextConstraint enum value for 'both' by @chiefcll in #731
- Feature Border Align & Gap by @jfboeve in #729
- feat: add enableClear flag to disable glw.clear by @chiefcll in #728
- perf: Change ImageWorker from round robin to load based by @chiefcll in #723
- disable gl.getError check for production by @chiefcll in #724
- update addQuad to take CoreNode instances by @chiefcll in #726
- Refactor/remove render ops by @chiefcll in #727
- V3 Beta 21 by @jfboeve in #732
- Fix initial text properties in inspector by @wouterlucas in #735
Full Changelog: v3.0.0-beta20...v3.0.0-beta21
v2.21.0
v2.20.4
v3.0.0-beta20
What's Changed
- support for undefined target by @estobbart in #689
- added improved texture compression, refactored texturecoord flow by @jfboeve in #688
- microqueue text loaded emit by @jfboeve in #691
- fix rounding to be smoother on retina devices and smooth correctly by @chiefcll in #692
- (v3) Texture Management / GC by @jfboeve in #694
- optimize the update loop by @chiefcll in #695
- Feature(v3) refactored zIndexing by @jfboeve in #669
- added timing functionality to shaders by @jfboeve in #573
- limit the test timeout to 10 min by @chiefcll in #702
- fix elapsed time not to be negative by @chiefcll in #704
- Fixed Renderer not going Idle / infinite update loop by @jfboeve in #698
- clean up default shader by @chiefcll in #701
- tweak the sdf shader by @chiefcll in #707
- actually fix the update loop not going idle by @chiefcll in #706
- Ported v2 inspector fixes to v3 by @jfboeve in #708
- Fixes Canvas Render by @jfboeve in #710
- fix reuse render op by @chiefcll in #700
Full Changelog: v3.0.0-beta18...v3.0.0-beta20
v2.20.3
v2.20.2
What's Changed
- fix: add safety against no ctxTexture by @pawelocode in #677
New Contributors
- @pawelocode made their first contribution in #677
Full Changelog: v2.20.1...v2.20.2
v3.0.0-beta18
What's Changed
- fix initial node by @jfboeve in #682
- CanvasTextRenderer to use settings dpr by @estobbart in #685
- Fix/radial gradient shader dims by @jfboeve in #686
Full Changelog: v3.0.0-beta17...v3.0.0-beta18