v3.0.0-beta20
What's Changed
- support for undefined target by @estobbart in #689
- added improved texture compression, refactored texturecoord flow by @jfboeve in #688
- microqueue text loaded emit by @jfboeve in #691
- fix rounding to be smoother on retina devices and smooth correctly by @chiefcll in #692
- (v3) Texture Management / GC by @jfboeve in #694
- optimize the update loop by @chiefcll in #695
- Feature(v3) refactored zIndexing by @jfboeve in #669
- added timing functionality to shaders by @jfboeve in #573
- limit the test timeout to 10 min by @chiefcll in #702
- fix elapsed time not to be negative by @chiefcll in #704
- Fixed Renderer not going Idle / infinite update loop by @jfboeve in #698
- clean up default shader by @chiefcll in #701
- tweak the sdf shader by @chiefcll in #707
- actually fix the update loop not going idle by @chiefcll in #706
- Ported v2 inspector fixes to v3 by @jfboeve in #708
- Fixes Canvas Render by @jfboeve in #710
- fix reuse render op by @chiefcll in #700
Full Changelog: v3.0.0-beta18...v3.0.0-beta20