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6 changes: 2 additions & 4 deletions clang/lib/Sema/SemaTemplateInstantiate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -237,8 +237,7 @@ struct TemplateInstantiationArgumentCollecter
if (Innermost)
AddInnermostTemplateArguments(VTPSD);
else if (ForConstraintInstantiation)
AddOuterTemplateArguments(VTPSD,
VTPSD->getInjectedTemplateArgs(S.Context),
AddOuterTemplateArguments(VTPSD, VTPSD->getTemplateArgs().asArray(),
/*Final=*/false);

if (VTPSD->isMemberSpecialization())
Expand Down Expand Up @@ -275,8 +274,7 @@ struct TemplateInstantiationArgumentCollecter
if (Innermost)
AddInnermostTemplateArguments(CTPSD);
else if (ForConstraintInstantiation)
AddOuterTemplateArguments(CTPSD,
CTPSD->getInjectedTemplateArgs(S.Context),
AddOuterTemplateArguments(CTPSD, CTPSD->getTemplateArgs().asArray(),
/*Final=*/false);

if (CTPSD->isMemberSpecialization())
Expand Down
284 changes: 120 additions & 164 deletions clang/test/CXX/temp/temp.constr/temp.constr.decl/p4.cpp
Original file line number Diff line number Diff line change
@@ -1,219 +1,175 @@
// RUN: %clang_cc1 -std=c++20 -verify %s
// expected-no-diagnostics

namespace Primary {
template<typename T>
concept D = true;
template<typename T>
concept D = true;

template<typename T>
struct A {
template<typename U, bool V>
void f() requires V;

template<>
void f<short, true>();

template<D U>
void g();

template<typename U, bool V> requires V
struct B;

template<typename U, bool V> requires V
struct B<U*, V>;

template<>
struct B<short, true>;

template<D U>
struct C;

template<D U>
struct C<U*>;

template<typename U, bool V> requires V
static int x;

template<typename U, bool V> requires V
static int x<U*, V>;

template<>
int x<short, true>;

template<D U>
static int y;

template<D U>
static int y<U*>;
};

template<typename T>
template<typename T>
struct A {
template<typename U, bool V>
void A<T>::f() requires V { }
void f() requires V;

template<>
void f<short, true>();

template<typename T>
template<D U>
void A<T>::g() { }
void g();

template<typename T>
template<typename U, bool V> requires V
struct A<T>::B { };
struct B;

template<typename T>
template<typename U, bool V> requires V
struct A<T>::B<U*, V> { };
struct B<U*, V>;

template<typename T>
template<typename U, bool V> requires V
struct A<T>::B<U&, V> { };
template<>
struct B<short, true>;

template<typename T>
template<D U>
struct A<T>::C { };
struct C;

template<typename T>
template<D U>
struct A<T>::C<U*> { };
struct C<U*>;

template<typename T>
template<typename U, bool V> requires V
int A<T>::x = 0;
static int x;

template<typename T>
template<typename U, bool V> requires V
int A<T>::x<U*, V> = 0;
static int x<U*, V>;

template<typename T>
template<typename U, bool V> requires V
int A<T>::x<U&, V> = 0;
template<>
int x<short, true>;

template<typename T>
template<D U>
int A<T>::y = 0;
static int y;

template<typename T>
template<D U>
int A<T>::y<U*> = 0;
static int y<U*>;
};

template<>
template<typename U, bool V>
void A<short>::f() requires V;
template<typename T>
template<typename U, bool V>
void A<T>::f() requires V { }

template<>
template<>
void A<short>::f<int, true>();
template<typename T>
template<D U>
void A<T>::g() { }

template<>
template<>
void A<void>::f<int, true>();
template<typename T>
template<typename U, bool V> requires V
struct A<T>::B { };

template<>
template<D U>
void A<short>::g();
template<typename T>
template<typename U, bool V> requires V
struct A<T>::B<U*, V> { };

template<>
template<typename U, bool V> requires V
struct A<int>::B;
template<typename T>
template<typename U, bool V> requires V
struct A<T>::B<U&, V> { };

template<>
template<>
struct A<int>::B<int, true>;
template<typename T>
template<D U>
struct A<T>::C { };

template<>
template<>
struct A<void>::B<int, true>;
template<typename T>
template<D U>
struct A<T>::C<U*> { };

template<>
template<typename U, bool V> requires V
struct A<int>::B<U*, V>;
template<typename T>
template<typename U, bool V> requires V
int A<T>::x = 0;

template<>
template<typename U, bool V> requires V
struct A<int>::B<U&, V>;
template<typename T>
template<typename U, bool V> requires V
int A<T>::x<U*, V> = 0;

template<>
template<D U>
struct A<int>::C;
template<typename T>
template<typename U, bool V> requires V
int A<T>::x<U&, V> = 0;

template<>
template<D U>
struct A<int>::C<U*>;
template<typename T>
template<D U>
int A<T>::y = 0;

template<>
template<D U>
struct A<int>::C<U&>;
template<typename T>
template<D U>
int A<T>::y<U*> = 0;

template<>
template<typename U, bool V> requires V
int A<long>::x;
template<>
template<typename U, bool V>
void A<short>::f() requires V;

template<>
template<>
int A<long>::x<int, true>;
template<>
template<>
void A<short>::f<int, true>();

template<>
template<>
int A<void>::x<int, true>;
template<>
template<>
void A<void>::f<int, true>();

template<>
template<typename U, bool V> requires V
int A<long>::x<U*, V>;
template<>
template<D U>
void A<short>::g();

template<>
template<typename U, bool V> requires V
int A<long>::x<U&, V>;
template<>
template<typename U, bool V> requires V
struct A<int>::B;

template<>
template<D U>
int A<long>::y;
template<>
template<>
struct A<int>::B<int, true>;

template<>
template<D U>
int A<long>::y<U*>;
template<>
template<>
struct A<void>::B<int, true>;

template<>
template<D U>
int A<long>::y<U&>;
} // namespace Primary
template<>
template<typename U, bool V> requires V
struct A<int>::B<U*, V>;

namespace Partial {
template<typename T, bool B>
struct A;
template<>
template<typename U, bool V> requires V
struct A<int>::B<U&, V>;

template<bool U>
struct A<int, U>
{
template<typename V> requires U
void f();
template<>
template<D U>
struct A<int>::C;

template<typename V> requires U
static const int x;
template<>
template<D U>
struct A<int>::C<U*>;

template<typename V> requires U
struct B;
};
template<>
template<D U>
struct A<int>::C<U&>;

template<bool U>
template<typename V> requires U
void A<int, U>::f() { }
template<>
template<typename U, bool V> requires V
int A<long>::x;

template<bool U>
template<typename V> requires U
constexpr int A<int, U>::x = 0;
template<>
template<>
int A<long>::x<int, true>;

template<bool U>
template<typename V> requires U
struct A<int, U>::B { };
template<>
template<>
int A<void>::x<int, true>;

template<>
template<typename V> requires true
void A<int, true>::f() { }
template<>
template<typename U, bool V> requires V
int A<long>::x<U*, V>;

template<>
template<typename V> requires true
constexpr int A<int, true>::x = 1;
template<>
template<typename U, bool V> requires V
int A<long>::x<U&, V>;

template<>
template<typename V> requires true
struct A<int, true>::B { };
} // namespace Partial
template<>
template<D U>
int A<long>::y;

template<>
template<D U>
int A<long>::y<U*>;

template<>
template<D U>
int A<long>::y<U&>;
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