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[HLSL] Fix detection of overlapping binding with unbounded array #150547

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Jul 25, 2025
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2 changes: 2 additions & 0 deletions llvm/include/llvm/Analysis/DXILResource.h
Original file line number Diff line number Diff line change
Expand Up @@ -359,6 +359,8 @@ class ResourceInfo {
std::tie(RHS.RecordID, RHS.Space, RHS.LowerBound, RHS.Size);
}
bool overlapsWith(const ResourceBinding &RHS) const {
if (Size == UINT32_MAX)
return LowerBound < RHS.LowerBound;
return Space == RHS.Space && LowerBound + Size - 1 >= RHS.LowerBound;
}
};
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7 changes: 4 additions & 3 deletions llvm/lib/Analysis/DXILResource.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1079,15 +1079,16 @@ void DXILResourceBindingInfo::populate(Module &M, DXILResourceTypeMap &DRTM) {
// add new space
S = &BS->Spaces.emplace_back(B.Space);

// the space is full - set flag to report overlapping binding later
if (S->FreeRanges.empty()) {
// The space is full - there are no free slots left, or the rest of the
// slots are taken by an unbounded array. Set flag to report overlapping
// binding later.
if (S->FreeRanges.empty() || S->FreeRanges.back().UpperBound < UINT32_MAX) {
OverlappingBinding = true;
continue;
}

// adjust the last free range lower bound, split it in two, or remove it
BindingRange &LastFreeRange = S->FreeRanges.back();
assert(LastFreeRange.UpperBound == UINT32_MAX);
if (LastFreeRange.LowerBound == B.LowerBound) {
if (B.UpperBound < UINT32_MAX)
LastFreeRange.LowerBound = B.UpperBound + 1;
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24 changes: 24 additions & 0 deletions llvm/test/CodeGen/DirectX/Binding/binding-overlap-6.ll
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
; RUN: not opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.3-library %s 2>&1 | FileCheck %s

; Check overlap with unbounded array

; A overlaps with B
; RWBuffer<float> A[3] : register(u0);
; RWBuffer<float> B[] : register(u4);
; RWBuffer<float> C : register(u17);

; CHECK: error: resource B at register 4 overlaps with resource C at register 17 in space 0

target triple = "dxil-pc-shadermodel6.3-library"

@A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1
@B.str = private unnamed_addr constant [2 x i8] c"B\00", align 1
@C.str = private unnamed_addr constant [2 x i8] c"C\00", align 1

define void @test_overlapping() {
entry:
%h1 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 3, i32 0, i1 false, ptr @A.str)
%h2 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 4, i32 -1, i32 0, i1 false, ptr @B.str)
%h3 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 17, i32 1, i32 0, i1 false, ptr @C.str)
ret void
}