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16 changes: 8 additions & 8 deletions test/Feature/RootSignatures/Defaults.test
Original file line number Diff line number Diff line change
Expand Up @@ -105,38 +105,38 @@ DescriptorSets:
# OBJ-NEXT: Parameters:

## RootConstants(num32BitConstants = 4, b0)
# OBJ-NEXT: - ParameterType: 1
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: Constants32Bit
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Constants:
# OBJ-NEXT: Num32BitValues: 4
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 0

## DescriptorTable
# OBJ: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 2
# OBJ-NEXT: RangesOffset: 80
# OBJ-NEXT: Ranges:

## SRV(t0)
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 0
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295

## UAV(u1)
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295

## UAV(u2)
# OBJ: - ParameterType: 4
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: UAV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
10 changes: 5 additions & 5 deletions test/Feature/RootSignatures/DescriptorTables.test
Original file line number Diff line number Diff line change
Expand Up @@ -74,23 +74,23 @@ DescriptorSets:
# OBJ-NEXT: NumStaticSamplers: 0
# OBJ-NEXT: StaticSamplersOffset: 116
# OBJ-NEXT: Parameters:
# OBJ-NEXT: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 3
# OBJ-NEXT: RangesOffset: 44
# OBJ-NEXT: Ranges:
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 2
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 4
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 2
# OBJ-NEXT: RegisterSpace: 4
Expand Down
12 changes: 6 additions & 6 deletions test/Feature/RootSignatures/Flags.test
Original file line number Diff line number Diff line change
Expand Up @@ -115,15 +115,15 @@ DescriptorSets:
# OBJ-NEXT: Parameters:

## Descriptor Table
# OBJ-NEXT: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 4
# OBJ-NEXT: RangesOffset: 44
# OBJ-NEXT: Ranges:

## SRV(t0, flags = DATA_STATIC)
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 0
# OBJ-NEXT: RegisterSpace: 0
Expand All @@ -132,7 +132,7 @@ DescriptorSets:
# OBJ-NEXT: DATA_STATIC: true

## SRV(t1, flags = DATA_STATIC_WHILE_SET_AT_EXECUTE)
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 0
Expand All @@ -141,7 +141,7 @@ DescriptorSets:
# OBJ-NEXT: DATA_STATIC_WHILE_SET_AT_EXECUTE: true

## UAV(u1, flags = DESCRIPTORS_VOLATILE | DATA_VOLATILE)
# OBJ-NEXT: - RangeType: 1
# OBJ-NEXT: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 0
Expand All @@ -151,7 +151,7 @@ DescriptorSets:
# OBJ-NEXT: DATA_VOLATILE: true

## UAV(u2, flags = 0)
# OBJ-NEXT: - RangeType: 1
# OBJ-NEXT: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 2
# OBJ-NEXT: RegisterSpace: 0
Expand Down
10 changes: 5 additions & 5 deletions test/Feature/RootSignatures/ManualDescriptors.test
Original file line number Diff line number Diff line change
Expand Up @@ -110,15 +110,15 @@ DescriptorSets:
# OBJ-NEXT: Parameters:

## DescriptorTable
# OBJ-NEXT: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 3
# OBJ-NEXT: RangesOffset: 44
# OBJ-NEXT: Ranges:

## UAV(u2, offset = 3, numDescriptors = unbounded)
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
## Ensure unbounded descriptors
# OBJ-NEXT: NumDescriptors: -1
# OBJ-NEXT: BaseShaderRegister: 2
Expand All @@ -127,7 +127,7 @@ DescriptorSets:
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 3

## SRV(t0, offset = 0, numDescriptors = 2)
# OBJ: - RangeType: 0
# OBJ: - RangeType: SRV
## Ensure 2 descriptors
# OBJ-NEXT: NumDescriptors: 2
# OBJ-NEXT: BaseShaderRegister: 0
Expand All @@ -139,7 +139,7 @@ DescriptorSets:
## offset = DESCRIPTOR_RANGE_OFFSET_APPEND,
## numDescriptors = 1
## )
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
## Ensure 1 descriptor
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
Expand Down
16 changes: 8 additions & 8 deletions test/Feature/RootSignatures/NumberParameters.test
Original file line number Diff line number Diff line change
Expand Up @@ -110,41 +110,41 @@ DescriptorSets:
# OBJ-NEXT: Parameters:

## RootConstants(num32BitConstants = +61, b0)
# OBJ-NEXT: - ParameterType: 1
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: Constants32Bit
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Constants:
## Check positively signed integer
# OBJ-NEXT: Num32BitValues: 61
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 0

## DescriptorTable
# OBJ-NEXT: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 2
# OBJ-NEXT: RangesOffset: 80
# OBJ-NEXT: Ranges:

## SRV(t4294967294)
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
## Check edge-case
# OBJ-NEXT: BaseShaderRegister: 4294967294
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295

## UAV(u1, space = 4294967279)
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
## Check edge-case
# OBJ-NEXT: RegisterSpace: 4294967279
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295

## UAV(u2)
# OBJ: - ParameterType: 4
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: UAV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
12 changes: 6 additions & 6 deletions test/Feature/RootSignatures/ParameterInsensitivity.test
Original file line number Diff line number Diff line change
Expand Up @@ -92,25 +92,25 @@ DescriptorSets:
# OBJ-NEXT: NumStaticSamplers: 0
# OBJ-NEXT: StaticSamplersOffset: 116
# OBJ-NEXT: Parameters:
# OBJ-NEXT: - ParameterType: 1
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: Constants32Bit
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Constants:
# OBJ-NEXT: Num32BitValues: 4
# OBJ-NEXT: RegisterSpace: 2
# OBJ-NEXT: ShaderRegister: 0
# OBJ-NEXT: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 2
# OBJ-NEXT: RangesOffset: 68
# OBJ-NEXT: Ranges:
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 0
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295
# OBJ-NEXT: DATA_STATIC: true
# OBJ-NEXT: - RangeType: 1
# OBJ-NEXT: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: -1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 0
Expand Down
12 changes: 6 additions & 6 deletions test/Feature/RootSignatures/RootConstants.test
Original file line number Diff line number Diff line change
Expand Up @@ -73,24 +73,24 @@ DescriptorSets:
# OBJ-NEXT: NumStaticSamplers: 0
# OBJ-NEXT: StaticSamplersOffset: 116
# OBJ-NEXT: Parameters:
# OBJ-NEXT: - ParameterType: 1
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: Constants32Bit
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Constants:
# OBJ-NEXT: Num32BitValues: 4
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
# OBJ: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 2
# OBJ-NEXT: RangesOffset: 68
# OBJ-NEXT: Ranges:
# OBJ: - RangeType: 0
# OBJ: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 2
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295
# OBJ: - RangeType: 1
# OBJ: - RangeType: UAV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 1
# OBJ-NEXT: RegisterSpace: 4
Expand Down
14 changes: 7 additions & 7 deletions test/Feature/RootSignatures/RootDescriptorAndTables.test
Original file line number Diff line number Diff line change
Expand Up @@ -78,24 +78,24 @@ DescriptorSets:
# OBJ-NEXT: NumStaticSamplers: 0
# OBJ-NEXT: StaticSamplersOffset: 116
# OBJ-NEXT: Parameters:
# OBJ-NEXT: - ParameterType: 2
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: CBV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
# OBJ: - ParameterType: 0
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: DescriptorTable
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Table:
# OBJ-NEXT: NumRanges: 1
# OBJ-NEXT: RangesOffset: 80
# OBJ-NEXT: Ranges:
# OBJ-NEXT: - RangeType: 0
# OBJ-NEXT: - RangeType: SRV
# OBJ-NEXT: NumDescriptors: 1
# OBJ-NEXT: BaseShaderRegister: 2
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: OffsetInDescriptorsFromTableStart: 4294967295
# OBJ: - ParameterType: 4
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: UAV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 4
# OBJ-NEXT: ShaderRegister: 1
12 changes: 6 additions & 6 deletions test/Feature/RootSignatures/RootDescriptors.test
Original file line number Diff line number Diff line change
Expand Up @@ -75,18 +75,18 @@ DescriptorSets: []
# OBJ-NEXT: NumStaticSamplers: 0
# OBJ-NEXT: StaticSamplersOffset: 96
# OBJ-NEXT: Parameters:
# OBJ-NEXT: - ParameterType: 2
# OBJ-NEXT: ShaderVisibility: 0
# OBJ-NEXT: - ParameterType: CBV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
# OBJ: - ParameterType: 3
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: SRV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 0
# OBJ-NEXT: ShaderRegister: 2
# OBJ: - ParameterType: 4
# OBJ-NEXT: ShaderVisibility: 0
# OBJ: - ParameterType: UAV
# OBJ-NEXT: ShaderVisibility: All
# OBJ-NEXT: Descriptor:
# OBJ-NEXT: RegisterSpace: 4
# OBJ-NEXT: ShaderRegister: 1
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