2.0.2
- Fixed a major bug where a selected camera which had a lower-right corner preview, was unintentionally moving with the viewport
- Change speed with the mouse-scroll-wheel while moving viewports with the Space Mouse (similar to how traditional keyboard/mouse navigation does it)
2.0
- Modernized source code refactored the entire plugin to be very modular
- License changed to MPL instead of MIT
- Devices are discovered during runtime, no need to restart the editor for connecting a device.
- SpaceMouse Enterprise has all its buttons working.
- Tell 3DxWare drivers to not emulate any buttons on their own (with XML profiles)
- More comfortable camera rotation on low FOV
Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places
<project>/Pluginsif you want to use this plugin only in one project<unreal>/Engine/Plugins/Marketplaceif you want to use this plugin in all of your Unreal projects (of that version)- NOTE: it is important to extract the plugins in the
Marketplacesubfolder if you choose to install it into the engine. (see forum post)
- NOTE: it is important to extract the plugins in the
OpenUnrealSpaceMouse now depends on MCRO which is included in the archive. Unless you plan to use OpenUnrealSpaceMouse via C++, this shouldn't be a concern. If you do however check the FAQ.