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2.0.2

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@microdee microdee released this 10 Feb 00:22

2.0.2

  • Fixed a major bug where a selected camera which had a lower-right corner preview, was unintentionally moving with the viewport
  • Change speed with the mouse-scroll-wheel while moving viewports with the Space Mouse (similar to how traditional keyboard/mouse navigation does it)

2.0

  • Modernized source code refactored the entire plugin to be very modular
  • License changed to MPL instead of MIT
  • Devices are discovered during runtime, no need to restart the editor for connecting a device.
  • SpaceMouse Enterprise has all its buttons working.
  • Tell 3DxWare drivers to not emulate any buttons on their own (with XML profiles)
  • More comfortable camera rotation on low FOV

Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places

  • <project>/Plugins if you want to use this plugin only in one project
  • <unreal>/Engine/Plugins/Marketplace if you want to use this plugin in all of your Unreal projects (of that version)
    • NOTE: it is important to extract the plugins in the Marketplace subfolder if you choose to install it into the engine. (see forum post)

OpenUnrealSpaceMouse now depends on MCRO which is included in the archive. Unless you plan to use OpenUnrealSpaceMouse via C++, this shouldn't be a concern. If you do however check the FAQ.