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Releases: microdee/OpenUnrealSpaceMouse

2.0.1

18 Jan 19:44

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2.0

  • Modernized source code refactored the entire plugin to be very modular
  • License changed to MPL instead of MIT
  • Devices are discovered during runtime, no need to restart the editor for connecting a device.
  • SpaceMouse Enterprise has all its buttons working.

2.0.1

  • Set default 3DxWare profiles for Unreal (and packaged applications) which no longer has mouse-wheel emulations and button bindings
    • This fixes the ancient "bug" of "camera is jumping forward/backward"
  • Camera rotation speed in CameraDelta modes are dependent on the Viewport FoV

Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places

  • <project>/Plugins if you want to use this plugin only in one project
  • <unreal>/Engine/Plugins/Marketplace if you want to use this plugin in all of your Unreal projects (of that version)
    • NOTE: it is important to extract the plugins in the Marketplace subfolder if you choose to install it into the engine. (see forum post)

OpenUnrealSpaceMouse now depends on MCRO which is included in the archive. Unless you plan to use OpenUnrealSpaceMouse via C++, this shouldn't be a concern. If you do however check the FAQ.

1.3.1

09 Jan 21:36

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  • 1.3.0
    • Space-mice can navigate now visual DSL graphs in the editor (Blueprints, Materials, Niagara, etc.) (PR by litruv)
  • 1.3.1
    • Fix plugin platform filtering

Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places

  • <project>/Plugins if you want to use this plugin only in one project
  • <unreal>/Engine/Plugins/Marketplace if you want to use this plugin in all of your Unreal projects (of that version)
    • NOTE: it is important to extract the plugins in the Marketplace subfolder if you choose to install it into the engine. (see forum post)

1.3.0

07 Jan 21:17
307a97d

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  • Space-mice can navigate now visual DSL graphs in the editor (Blueprints, Materials, Niagara, etc.) (PR by litruv)

Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places

  • <project>/Plugins if you want to use this plugin only in one project
  • <unreal>/Engine/Plugins/Marketplace if you want to use this plugin in all of your Unreal projects (of that version)
    • NOTE: it is important to extract the plugins in the Marketplace subfolder if you choose to install it into the engine. (see forum post)

2.0.0-β

08 Nov 22:23

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2.0.0-β Pre-release
Pre-release

Complete rewrite and architecture redesign. This is pre-release only, for early testing.

Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places

  • <project>/Plugins if you want to use this plugin only in one project
  • <unreal>/Engine/Plugins/Marketplace if you want to use this plugin in all of your Unreal projects (of that version)
    • NOTE: it is important to extract the plugins in the Marketplace subfolder if you choose to install it into the engine. (see forum post)

OpenUnrealSpaceMouse now depends on MCRO which is included in the archive. Unless you plan to use OpenUnrealSpaceMouse via C++, this shouldn't be a concern. If you do however check the FAQ.

1.2.9

06 Sep 22:56

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Maintenance release addressing plugin packaging issues happening after UE 5.2+

Full Changelog: 1.2.8...1.2.9

1.2.8

23 Aug 08:14

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Maintenance release addressing Modules cannot be loaded issues.

What's Changed

  • Add Linux to the list of supported platforms by @eotsn in #92

New Contributors

  • @eotsn made their first contribution in #92

Full Changelog: 1.2.6...1.2.8

NOTE: UE 5.3 fails with plugin packaging, it's a simple compile error. Next release will have it.

1.2.6

04 Jun 23:29

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This is just a maintenance release, nothing user-facing has changed

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

Full Changelog: 1.2.5...1.2.6

1.2.5

14 Aug 14:36

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This is just a maintenance release, nothing user-facing has changed

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

1.2.4

05 Jun 22:30
ec7fdc7

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This is the first stable release of 1.2 and what is also first uploaded to the Marketplace

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

CHANGELOG

1.1.5

03 Jun 14:45

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  • + Option to control the Pivot visualization while orbiting.

Extract the appropriate *-PreBuilt.zip archive for your engine version to your engine plugins folder /Engine/Plugins/(maybe Marketplace)

Precompiled only for Windows 64 bit. For Linux and MacOS you'd need to compile yourself, please refer to Epic's documentation regarding C++ projects and plugin compilation with them. Also those are untested platforms, and they might not even compile.