2.0.1
2.0.1
- Set default 3DxWare profiles for Unreal (and packaged applications) which no longer has mouse-wheel emulations and button bindings
- This fixes the ancient "bug" of "camera is jumping forward/backward"
- Camera rotation speed in CameraDelta modes are dependent on the Viewport FoV
2.0
- Modernized source code refactored the entire plugin to be very modular
- License changed to MPL instead of MIT
- Devices are discovered during runtime, no need to restart the editor for connecting a device.
- SpaceMouse Enterprise has all its buttons working.
Download the archive specific to your Unreal version (...-UE.5.6.1 for example) and extract all plugins in there to one of the following places
<project>/Pluginsif you want to use this plugin only in one project<unreal>/Engine/Plugins/Marketplaceif you want to use this plugin in all of your Unreal projects (of that version)- NOTE: it is important to extract the plugins in the
Marketplacesubfolder if you choose to install it into the engine. (see forum post)
- NOTE: it is important to extract the plugins in the
OpenUnrealSpaceMouse now depends on MCRO which is included in the archive. Unless you plan to use OpenUnrealSpaceMouse via C++, this shouldn't be a concern. If you do however check the FAQ.