Skip to content

Commit 6322f70

Browse files
authored
Merge pull request #609 from bosh/page_retitles
Page retitles
2 parents 6c6b28a + 2f9ee99 commit 6322f70

File tree

241 files changed

+875
-1123
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

241 files changed

+875
-1123
lines changed

README.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# Mission Pinball website & documentation
32

43
This repo contains all the source code for [MissionPinball.org](https://missionpinball.org), which also includes all user documentation.

docs/code/BCP_Protocol/ball_end.md

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
1-
2-
## ball_end (BCP command)
1+
# ball_end (BCP command)
32

43
Indicates the ball has ended. Note that this does not necessarily mean that the next player's turn will start, as this player may have an extra ball which means they'll shoot again.
54

@@ -12,4 +11,3 @@ None
1211
## Response
1312

1413
None
15-

docs/code/BCP_Protocol/ball_start.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# ball_start (BCP command)
32

43
Indicates a new ball has started. It passes the player number (1, 2, etc.) and the ball number as parameters. This command will be sent every time a ball starts, even if the same player is shooting again after an extra ball.

docs/code/BCP_Protocol/device.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# device (BCP command)
32

43
## Origin

docs/code/BCP_Protocol/error.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# error (BCP command)
32
This is a command used to convey error messages back to the origin of a command.
43

docs/code/BCP_Protocol/goodbye.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# goodbye (BCP command)
32
Lets one side tell the other than it's shutting down.
43

docs/code/BCP_Protocol/hello.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# hello (BCP command)
32
This is the initial handshake command upon first connection. It sends the BCP protocol version that the origin controller speaks.
43

docs/code/BCP_Protocol/index.md

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# BCP Protocol Specification
32

43
This document describes the Backbox Control Protocol, (or “BCP”), a simple, fast protocol for communications between an implementation of a pinball game controller and a multimedia controller.
@@ -94,5 +93,3 @@ The following BCP commands have been defined (and implemented) in MPF:
9493
* [reset_complete](reset_complete.md)
9594
* [switch](switch.md)
9695
* [trigger](trigger.md)
97-
98-

docs/code/BCP_Protocol/machine_variable.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# machine_variable (BCP command)
32
This is a generic "catch all" which sends machine variables to the media controller any time they change. Machine variables are like player variables, except they're maintained machine-wide instead of per-player or per-game. Since the pin controller will most likely track hundreds of variables (with many being internal things that the media controller doesn't care about), it's recommended that the pin controller has a way to filter which machine variables are sent to the media controller.
43

docs/code/BCP_Protocol/mode_list.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
21
# mode_list (BCP command)
32
This message informs the media controller about which modes are currently running. It is sent whenever a mode starts or stops, but only to clients currently [monitoring](monitor_start.md) the `mode` category.
43

0 commit comments

Comments
 (0)